An immersive multi-agent system for interactive applications
暂无分享,去创建一个
[1] Dinesh Manocha,et al. Directing Crowd Simulations Using Navigation Fields , 2011, IEEE Transactions on Visualization and Computer Graphics.
[2] Dinesh Manocha,et al. Interactive navigation in complex environments using path planning , 2003, I3D '03.
[3] B. Faverjon,et al. Probabilistic Roadmaps for Path Planning in High-Dimensional Con(cid:12)guration Spaces , 1996 .
[4] Jun Zhou,et al. Real-time control of individual agents for crowd simulation , 2011, Multimedia Tools and Applications.
[5] Roger L. Hughes,et al. A continuum theory for the flow of pedestrians , 2002 .
[6] Petros Faloutsos,et al. Egocentric affordance fields in pedestrian steering , 2009, I3D '09.
[7] Mark H. Overmars,et al. A Predictive Collision Avoidance Model for Pedestrian Simulation , 2009, MIG.
[8] Daniel Thalmann,et al. Real-Time Scalable Motion Planning for Crowds , 2007, 2007 International Conference on Cyberworlds (CW'07).
[9] Roland Geraerts,et al. Proceedings of the 2nd International Workshop on Motion in Games , 2009 .
[10] Daniel Thalmann,et al. Crowds of Moving Objects: Navigation Planning and Simulation , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.
[11] Norman I. Badler,et al. Controlling individual agents in high-density crowd simulation , 2007, SCA '07.
[12] Daniel Thalmann,et al. Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007 , 2007, Symposium on Computer Animation.
[13] P. Fiorini,et al. Motion planning in dynamic environments using the relative velocity paradigm , 1993, [1993] Proceedings IEEE International Conference on Robotics and Automation.
[14] Leonidas J. Guibas,et al. Scalable nonlinear dynamical systems for agent steering and crowd simulation , 2001, Comput. Graph..
[15] Daniel Thalmann,et al. Published online in Wiley InterScience (www.interscience.wiley.com). DOI: 10.1002/cav.147 , 2022 .
[16] Nancy M. Amato,et al. Toward realistic pursuit-evasion using a roadmap-based approach , 2011, 2011 IEEE International Conference on Robotics and Automation.
[17] Barbara Yersin,et al. Scalable Avoidance and Group Behavior , 2008 .
[18] Curtis F. Gerald. Applied numerical analysis , 1970 .
[19] Dinesh Manocha,et al. Interactive navigation of multiple agents in crowded environments , 2008, I3D '08.
[20] Okan Arikan,et al. Efficient multi-agent path planning , 2001 .
[21] Taesoo Kwon,et al. Spectral‐Based Group Formation Control , 2009, Comput. Graph. Forum.
[22] P. Molnár. Social Force Model for Pedestrian Dynamics Typeset Using Revt E X 1 , 1995 .
[23] Mark H. Overmars,et al. The corridor map method: a general framework for real‐time high‐quality path planning , 2007, Comput. Animat. Virtual Worlds.
[24] Mark H. Overmars,et al. Indicative routes for path planning and crowd simulation , 2009, FDG.
[25] Mark H. Overmars,et al. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004) , 2022 .
[26] W. Purgathofer,et al. Proceedings of the Eurographic workshop on Computer animation and simulation , 2001 .
[27] Curtis F. Gerald,et al. APPLIED NUMERICAL ANALYSIS , 1972, The Mathematical Gazette.
[28] Dinesh Manocha,et al. Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs , 2008, IEEE Transactions on Visualization and Computer Graphics.
[29] Lubos Buzna,et al. Self-Organized Pedestrian Crowd Dynamics: Experiments, Simulations, and Design Solutions , 2005, Transp. Sci..
[30] Stéphane Donikian,et al. Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments , 2004, Comput. Graph. Forum.
[31] Adrien Treuille,et al. Continuum crowds , 2006, ACM Trans. Graph..
[32] Helbing,et al. Social force model for pedestrian dynamics. , 1995, Physical review. E, Statistical physics, plasmas, fluids, and related interdisciplinary topics.
[33] Craig W. Reynolds. Steering Behaviors For Autonomous Characters , 1999 .
[34] Norman I. Badler,et al. Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August 27-29, 2004 , 2004, Symposium on Computer Animation.
[35] Steven Fortune,et al. A sweepline algorithm for Voronoi diagrams , 1986, SCG '86.