Serious Game Framework for Design of Medical Applications

[1]  Wm. LeRoy Heinrichs,et al.  Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students , 2010, Journal of medical Internet research.

[2]  T. Jirasevijinda,et al.  Jeopardy!: an innovative approach to teach psychosocial aspects of pediatrics. , 2010, Patient education and counseling.

[3]  George Vorvilas,et al.  Applying Multimodal Discourse Analysis to Learning Objects' User Interface , 2010 .

[4]  Deanna Telner,et al.  Game-based versus traditional case-based learning: comparing effectiveness in stroke continuing medical education. , 2010, Canadian family physician Medecin de famille canadien.

[5]  Jeffrey Swarz,et al.  CancerSPACE: An Interactive E-learning Tool Aimed to Improve Cancer Screening Rates , 2010, J. Comput. Mediat. Commun..

[6]  Nisheet Singh Sense Respond Environment for Adaptive Participatory Services , 2010 .

[7]  Osamuyimen Stewart,et al.  Designing crowdsourcing community for the enterprise , 2009, HCOMP '09.

[8]  Thumbs-up: a game for playing to rank search results , 2009, WWW '09.

[9]  Matthew Chalmers,et al.  EyeSpy: supporting navigation through play , 2009, CHI.

[10]  Edith Law,et al.  Input-agreement: a new mechanism for collecting data using human computation games , 2009, CHI.

[11]  Kara L. Orvis,et al.  Relationships Between Game Attributes and Learning Outcomes , 2009 .

[12]  Luca Chittaro,et al.  Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures , 2009, 2009 Conference in Games and Virtual Worlds for Serious Applications.

[13]  Sebastián Ventura,et al.  An architecture for making recommendations to courseware authors using association rule mining and collaborative filtering , 2009, User Modeling and User-Adapted Interaction.

[14]  Feng-Hsu Wang,et al.  Content Recommendation Based on Education-Contextualized Browsing Events for Web-based Personalized Learning , 2008, J. Educ. Technol. Soc..

[15]  Iván Martínez-Ortiz,et al.  Educational game design for online education , 2008, Comput. Hum. Behav..

[16]  Manuel Blum,et al.  reCAPTCHA: Human-Based Character Recognition via Web Security Measures , 2008, Science.

[17]  Martin Knöll Diabetes City: How Urban Game Design Strategies Can Help Diabetics , 2008, eHealth.

[18]  Laura A. Dabbish,et al.  Designing games with a purpose , 2008, CACM.

[19]  Luis von Ahn Human Computation , 2008, ICDE.

[20]  Elizabeth M. Losh,et al.  The birth of the virtual clinic: the Virtual Terrorism Response Academy as serious game and epistemological space , 2007, Sandbox '07.

[21]  Luis von Ahn Games with a Purpose , 2006, Computer.

[22]  Ming Chao,et al.  The design of learning object authoring tool based on SCORM , 2005, Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05).

[23]  Kyparisia A. Papanikolaou,et al.  An instructional framework supporting personalized learning on the Web , 2003, Proceedings 3rd IEEE International Conference on Advanced Technologies.

[24]  David Wiley,et al.  Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy , 2000 .

[25]  Antonio Calvani,et al.  A study explores cooperative learning at a distance , 1997 .

[26]  E. Salas,et al.  Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. , 1993 .

[27]  Tom Carey,et al.  ACM SIGCHI Curricula for Human-Computer Interaction , 1992 .

[28]  E. V. Rossum,et al.  The Relationship between Learning Conception, Study Strategy and Learning Outcome. , 1984 .