Experience-Weighted Attraction Learning in Games: EstimatesFrom Weak-Link Games
暂无分享,去创建一个
How does an equilibrium arise in a game? For decades, the implicit answer to
this question was that players reasoned their way to an equilibrium, or adapted
and evolved toward it in some unspecified way. Theorists have become
interested in the specific details of how adaptation and evolution work. Much of
this interest revolves around models in which players change their strategies or
learn, and what equilibria might result under various learning rules. Our research
is motivated by a different question: Which learning models describe human
behavior best? This chapter proposes a general experience-weighed attraction
(EWA) model and estimates the model parametrically using a small set of
experimental data.