暂无分享,去创建一个
[1] Miguel Nussbaum,et al. Playability in Action Videogames: A Qualitative Design Model , 2002, Hum. Comput. Interact..
[2] Alessandro Canossa,et al. Defining personas in games using metrics , 2008, Future Play.
[3] Ergonomic requirements for office work with visual display terminals ( VDTs ) — Part 11 : Guidance on usability , 1998 .
[4] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.
[5] Jeff Sauro,et al. A method to standardize usability metrics into a single score , 2005, CHI.
[6] Elina M. I. Koivisto,et al. Playability heuristics for mobile games , 2006, Mobile HCI.
[7] Regan L. Mandryk,et al. Using psychophysiological techniques to measure user experience with entertainment technologies , 2006, Behav. Inf. Technol..
[8] Julian Kücklich,et al. 1 Play and Playability as Key Concepts in New Media Studies , 2003 .
[9] Manfred Tscheligi,et al. Evaluating user experiences in games , 2008, CHI Extended Abstracts.
[10] Heather Desurvire,et al. Using heuristics to evaluate the playability of games , 2004, CHI EA '04.
[11] Aki Järvinen,et al. Communication and Community in Digital Entertainment Services. Prestudy Research Report , 2002 .
[12] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[13] Lennart E. Nacke,et al. Flow and immersion in first-person shooters: measuring the player's gameplay experience , 2008, Future Play.