Live Biofeedback as a User Interface Design Element: A Review of the Literature
暂无分享,去创建一个
Christof Weinhardt | Verena Dorner | Marc T. P. Adam | Ewa Lux | Sina Helming | Michael T. Knierim | Christof Weinhardt | Verena Dorner | M. Adam | Ewa Lux | M. T. Knierim | S. Helming | M. Knierim
[1] Joel J. P. C. Rodrigues,et al. Real time falls prevention and detection with biofeedback monitoring solution for mobile environments , 2013, 2013 IEEE 15th International Conference on e-Health Networking, Applications and Services (Healthcom 2013).
[2] Nilanjan Sarkar,et al. Maintaining Optimal Challenge in Computer Games through Real-Time Physiological Feedback , 2005 .
[3] Andrew N. Meltzoff,et al. The neural bases of cooperation and competition: an fMRI investigation , 2004, NeuroImage.
[4] N. Ravaja,et al. Intragroup Emotions: Physiological Linkage and Social Presence , 2016, Front. Psychol..
[5] Jeffrey Heer,et al. Peripheral paced respiration: influencing user physiology during information work , 2011, UIST.
[6] Daniel M. Hicks,et al. Improving the Graphical User Interface (GUI) for the Dynamic Feedback Signal Set (DyFSS): Increasing Accessibility for the Neurodiverse , 2016 .
[7] Torsten Wörtwein,et al. Exploring feedback strategies to improve public speaking: an interactive virtual audience framework , 2015, UbiComp.
[8] Sue C. Bratton,et al. Enhancing Personal Wellness in Counselor Trainees Using Biofeedback: An Exploratory Study , 2001, Applied psychophysiology and biofeedback.
[9] Sang Joon Kim,et al. A Mathematical Theory of Communication , 2006 .
[10] Andrew James Murphy,et al. Communicating and using biomechanical measures through visual cues to optimise safe and effective rowing , 2016 .
[11] Daniela Palomba,et al. Improving Managers’ Psychophysical Well-Being: Effectiveness of Respiratory Sinus Arrhythmia Biofeedback , 2016, Applied psychophysiology and biofeedback.
[12] G. Bonanno,et al. Brief Report The coherence of emotion systems: Comparing “on‐line” measures of appraisal and facial expressions, and self‐report , 2004 .
[13] Rosalind W. Picard. The Galvactivator: A glove that senses and communicates skin conductivity , 2001 .
[14] Yvonne de Kort,et al. Fun and Sports: Enhancing the Home Fitness Experience , 2004, ICEC.
[15] J. Cacioppo,et al. Handbook Of Psychophysiology , 2019 .
[16] K. Yau,et al. Interoception: the sense of the physiological condition of the body , 2003, Current Opinion in Neurobiology.
[17] Christof Weinhardt,et al. Integrating Biosignals into Information Systems: A NeuroIS Tool for Improving Emotion Regulation , 2013, J. Manag. Inf. Syst..
[18] Holger Schnädelbach,et al. ExoBuilding: breathing life into architecture , 2010, NordiCHI.
[19] Abdulmotaleb El-Saddik,et al. U-biofeedback: a multimedia-based reference model for ubiquitous biofeedback systems , 2013, Multimedia Tools and Applications.
[20] Juan Carlos Augusto,et al. Self-Aware Trader: A New Approach to Safer Trading , 2013, J. Univers. Comput. Sci..
[21] Junichi Hoshino,et al. A fitness game reflecting heart rate , 2006, ACE '06.
[22] Eric Chance,et al. Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training , 2011, HCI.
[23] R. Thayer. Activation-Deactivation Adjective Check List: Current Overview and Structural Analysis , 1986 .
[24] Alison Dillon. Biofeedback and Gaming-Style Smartphone Applications as a Stress Reduction Intervention , 2018 .
[25] Bodo Urban,et al. AFFectIX - An Affective Component as Part of an E-Learning-System , 2007, HCI.
[26] David M. Eagleman,et al. Using space and time to encode vibrotactile information: toward an estimate of the skin’s achievable throughput , 2015, Experimental Brain Research.
[27] H. Ekanayake,et al. Biofeedback based computational approach for Working Stress reduction through meditation technique , 2016, 2016 Sixteenth International Conference on Advances in ICT for Emerging Regions (ICTer).
[28] Weichung Joe Shih,et al. Heart Rate Variability Biofeedback Increases Baroreflex Gain and Peak Expiratory Flow , 2003, Psychosomatic medicine.
[29] Olle Hilborn,et al. The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation , 2011, DiGRA Conference.
[30] Suleman Shahid,et al. aMAZEd: designing an affective social game for children , 2007, IDC.
[31] S. Reeves,et al. Exploring skin conductance synchronisation in everyday interactions , 2014, NordiCHI.
[32] Magnus Moar,et al. 'Ere be dragons: an interactive artwork , 2005, MULTIMEDIA '05.
[33] René Riedl,et al. On the biology of technostress: literature review and research agenda , 2012, DATB.
[34] Rodrigo de Oliveira,et al. TripleBeat: enhancing exercise performance with persuasion , 2008, Mobile HCI.
[35] François Bernier,et al. Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers , 2012, PloS one.
[36] Montserrat Conde Pastor,et al. The Influence of Respiration on Biofeedback Techniques , 2008, Applied psychophysiology and biofeedback.
[37] M. Greenberg,et al. The Effects of Respiratory Sinus Arrhythmia Biofeedback on Heart Rate Variability and Posttraumatic Stress Disorder Symptoms: A Pilot Study , 2009, Applied psychophysiology and biofeedback.
[38] Jérémy Frey,et al. TOBE: Tangible Out-of-Body Experience , 2015, TEI.
[39] B. Stein,et al. The Merging of the Senses , 1993 .
[40] Christof Weinhardt,et al. Brownie: A Platform for Conducting NeuroIS Experiments , 2017, J. Assoc. Inf. Syst..
[41] Luca Chittaro,et al. Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors , 2007, Smart Graphics.
[42] Loe M. G. Feijs,et al. Design for Relaxation during Milk Expression Using Biofeedback , 2013, HCI.
[43] M. Baciu,et al. An fMRI study of the social competition in healthy subjects , 2011, Brain and Cognition.
[44] Peter B. Shull,et al. Haptic wearables as sensory replacement, sensory augmentation and trainer – a review , 2015, Journal of NeuroEngineering and Rehabilitation.
[45] T. Kamarck,et al. A global measure of perceived stress. , 1983, Journal of health and social behavior.
[46] Olle Hilborn,et al. A Serious Game using Physiological Interfaces for Emotion regulation Training in the Context of Financial Decision-Making , 2012, ECIS.
[47] A. Tellegen,et al. PERSONALITY PROCESSES AND INDIVIDUAL DIFFERENCES An Alternative "Description of Personality": The Big-Five Factor Structure , 2022 .
[48] Weixing Wang,et al. Driver Fatigue Detection Based on Eye Tracking , 2006, 2006 6th World Congress on Intelligent Control and Automation.
[49] H Zeier,et al. Arousal reduction with biofeedback-supported respiratory meditation , 1984, Biofeedback and self-regulation.
[50] Rhodri Cusack,et al. Listening to Your Heart , 2010, Psychological science.
[51] G. Loewenstein. Out of control: Visceral influences on behavior , 1996 .
[52] Detlef Krömker,et al. Zone of impulse: physiological data enhanced gaming , 2012, Mobile HCI.
[53] J V Brady,et al. Biofeedback heart rate training during exercise , 1977, Biofeedback and self-regulation.
[54] Jason Bennett Thatcher,et al. NeuroIS - Alternative or Complement to Existing Methods? Illustrating the Holistic Effects of Neuroscience and Self-Reported Data in the Context of Technostress Research , 2014, J. Assoc. Inf. Syst..
[55] M. Snyder. Self-monitoring of expressive behavior. , 1974 .
[56] Jon Whittle,et al. Biometric data sharing in the wild: Investigating the effects on online sports spectators , 2017, Int. J. Hum. Comput. Stud..
[57] Lianying Ji,et al. A Biofeedback System for Mobile Healthcare Based on Heart Rate Variability , 2013, ICSH.
[58] R. Baumeister,et al. Ego depletion: is the active self a limited resource? , 1998, Journal of personality and social psychology.
[59] L. R. Goldberg. The structure of phenotypic personality traits. , 1993, The American psychologist.
[60] W. Boucsein. Electrodermal activity, 2nd ed. , 2012 .
[61] Holger Schnädelbach,et al. ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices , 2016, Personal and Ubiquitous Computing.
[62] Subhas Chandra Mukhopadhyay,et al. Wearable Sensors for Human Activity Monitoring: A Review , 2015, IEEE Sensors Journal.
[63] Stephen H. Fairclough,et al. A research agenda for physiological computing , 2004, Interact. Comput..
[64] Matthew R. Ebben,et al. Moderating Laboratory Adaptation with the Use of a Heart-rate Variability Biofeedback Device (StressEraser®) , 2009, Applied psychophysiology and biofeedback.
[65] Yoram Chisik,et al. Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study , 2016, PhyCS.
[66] G. A. Miller. THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .
[67] Larissa Hjorth,et al. TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle , 2015, Tangible and Embedded Interaction.
[68] Daniel A. Newman,et al. Emotional intelligence: an integrative meta-analysis and cascading model. , 2010, The Journal of applied psychology.
[69] Mary Czerwinski,et al. MoodWings: a wearable biofeedback device for real-time stress intervention , 2013, PETRA '13.
[70] John L. Andreassi. Psychophysiology: Human behavior & physiological response, 5th ed. , 2007 .
[71] Rebecca A. Grier,et al. Fundamental dimensions of subjective state in performance settings: task engagement, distress, and worry. , 2002, Emotion.
[72] Mykola Pechenizkiy,et al. What's Your Current Stress Level? Detection of Stress Patterns from GSR Sensor Data , 2011, 2011 IEEE 11th International Conference on Data Mining Workshops.
[73] Scottie B. Reynolds,et al. Biofeedback, relaxation training, and music: Homeostasis for coping with stress , 1984, Biofeedback and self-regulation.
[74] Paul Johns,et al. BioCrystal: An Ambient Tool for Emotion and Communication , 2015, Int. J. Mob. Hum. Comput. Interact..
[75] Florian Mueller,et al. Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data , 2013, IE '13.
[76] Gilles Pourtois,et al. Controlling the emotional heart: heart rate biofeedback improves cardiac control during emotional reactions. , 2014, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.
[77] O. John,et al. Individual differences in two emotion regulation processes: implications for affect, relationships, and well-being. , 2003, Journal of personality and social psychology.
[78] R. Bagozzi,et al. On the nature and direction of relationships between constructs and measures. , 2000, Psychological methods.
[79] Ryad Titah,et al. Precision is in the Eye of the Beholder: Application of Eye Fixation-Related Potentials to Information Systems Research , 2014, J. Assoc. Inf. Syst..
[80] Mark A. Fuller,et al. Designing Interfaces with Social Presence: Using Vividness and Extraversion to Create Social Recommendation Agents , 2009, J. Assoc. Inf. Syst..
[81] Changchun Liu,et al. Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback , 2009, Int. J. Hum. Comput. Interact..
[82] Richard S. Lazarus,et al. Transactional theory and research on emotions and coping , 1987 .
[83] Yu-Chun Huang,et al. Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional Control , 2015, HCI.
[84] Willis J. Tompkins,et al. A Real-Time QRS Detection Algorithm , 1985, IEEE Transactions on Biomedical Engineering.
[85] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .
[86] Vincent J Monastra,et al. The Effects of Stimulant Therapy, EEG Biofeedback, and Parenting Style on the Primary Symptoms of Attention-Deficit/Hyperactivity Disorder , 2002, Applied psychophysiology and biofeedback.
[87] Mel Slater,et al. SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity , 2007, ACII.
[88] T. C. Nicholas Graham,et al. Heart rate control of exercise video games , 2009, Graphics Interface.
[89] R.S.D. Wahidabanu,et al. Robust R Peak and QRS detection in Electrocardiogram using Wavelet Transform , 2010 .
[90] Michael D. Robinson,et al. Measures of emotion: A review , 2009, Cognition & emotion.
[91] D. Shapiro,et al. A review of biofeedback for mental disorders. , 1986, Hospital & community psychiatry.
[92] René Riedl,et al. Application Strategies for Neuroscience in Information Systems Design Science Research , 2013, J. Comput. Inf. Syst..
[93] Angelika Dimoka,et al. On the Use of Neuropyhsiological Tools in IS Research: Developing a Research Agenda for NeuroIS , 2012, MIS Q..
[94] Dennis Majoe,et al. Can the effectiveness of an online stress management program be augmented by wearable sensor technology , 2015 .
[95] Erik Champion,et al. Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback , 2007, DiGRA Conference.
[96] Danielle Wilde,et al. Displaying heart rate data on a bicycle helmet to support social exertion experiences , 2014, TEI '14.
[97] Ian H. Robertson,et al. Smartphone Applications Utilizing Biofeedback Can Aid Stress Reduction , 2016, Front. Psychol..
[98] Holger Schnädelbach,et al. ExoBuilding: Physiologically Driven Adaptive Architecture , 2012, TCHI.
[99] Ryad Titah,et al. Measure for Measure: A two study multi-trait multi-method investigation of construct validity in IS research , 2013, Comput. Hum. Behav..
[100] Nathan F. Meier,et al. Walking versus biofeedback: a comparison of acute interventions for stressed students , 2016, Anxiety, stress, and coping.
[101] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[102] S. Berjot,et al. Clinical stress assessment using a visual analogue scale. , 2012, Occupational medicine.
[103] Athanasios V. Vasilakos,et al. Affectively intelligent and adaptive car interfaces , 2010, Inf. Sci..
[104] M. Dawson,et al. The electrodermal system , 2007 .
[105] Tamás D. Gedeon,et al. Neuroscience and a Nomological Network for the Understanding and Assessment of Emotions in Information Systems Research , 2014, J. Manag. Inf. Syst..
[106] Ryoko Ueoka,et al. Development of the Horror Emotion Amplification System by Means of Biofeedback Method , 2015, HCI.
[107] Diane Gromala,et al. Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music , 2012, DIS '12.
[108] Panos Markopoulos,et al. HeartBeat: an outdoor pervasive game for children , 2009, CHI.
[109] Mark Matthews,et al. MoodLight: Exploring Personal and Social Implications of Ambient Display of Biosensor Data , 2015, CSCW.
[110] Jennifer G. Sheridan,et al. Jogging over a distance between Europe and Australia , 2010, UIST.
[111] Alberto Botter,et al. Young, Healthy Subjects Can Reduce the Activity of Calf Muscles When Provided with EMG Biofeedback in Upright Stance , 2016, Front. Physiol..
[112] Raymond Chiong,et al. Remote heart rate measurement using low-cost RGB face video: a technical literature review , 2018, Frontiers of Computer Science.
[113] René Riedl,et al. Design Blueprint for Stress-Sensitive Adaptive Enterprise Systems , 2017, Bus. Inf. Syst. Eng..
[114] Stefan Rennick Egglestone,et al. Breath control of amusement rides , 2011, CHI.
[115] C. Spielberger,et al. Manual for the State-Trait Anxiety Inventory , 1970 .
[116] A. David,et al. Biofeedback for Psychiatric Disorders: A Systematic Review , 2014, Applied Psychophysiology and Biofeedback.
[117] Alan R. Hevner,et al. Towards a NeuroIS Research Methodology: Intensifying the Discussion on Methods, Tools, and Measurement , 2014, J. Assoc. Inf. Syst..
[118] Johannes Schöning,et al. Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration , 2014, CHI.
[119] Perttu Hämäläinen,et al. Shadow boxer: a physically interactive fitness game , 2004, NordiCHI '04.
[120] Stephen Fairclough,et al. Physiological data must remain confidential , 2014, Nature.
[121] P. Hamilton,et al. Open source ECG analysis , 2002, Computers in Cardiology.
[122] Olle Hilborn,et al. A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor , 2013, HCI.
[123] Richard T. Watson,et al. Analyzing the Past to Prepare for the Future: Writing a Literature Review , 2002, MIS Q..
[124] Abdulmotaleb El-Saddik,et al. Ubiquitous Biofeedback Serious Game for Stress Management , 2016, IEEE Access.
[125] Alexandros Pantelopoulos,et al. A survey on wearable biosensor systems for health monitoring , 2008, 2008 30th Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[126] Byron Reeves,et al. Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player , 2010, Int. J. Hum. Comput. Stud..
[127] Ionut Damian,et al. Exploring the Potential of Realtime Haptic Feedback during Social Interactions , 2016, Tangible and Embedded Interaction.
[128] Remko Soer,et al. Increasing Performance of Professional Soccer Players and Elite Track and Field Athletes with Peak Performance Training and Biofeedback: A Pilot Study , 2016, Applied psychophysiology and biofeedback.
[129] Shyamal Patel,et al. A review of wearable sensors and systems with application in rehabilitation , 2012, Journal of NeuroEngineering and Rehabilitation.
[130] Ivan Poupyrev,et al. Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance , 2016, Conference on Designing Interactive Systems.
[131] C. Kirschbaum,et al. The 'Trier Social Stress Test'--a tool for investigating psychobiological stress responses in a laboratory setting. , 1993, Neuropsychobiology.
[132] Ulrik R. Beierholm,et al. Causal inference in perception , 2010, Trends in Cognitive Sciences.
[133] Regan L. Mandryk,et al. Biofeedback game design: using direct and indirect physiological control to enhance game interaction , 2011, CHI.
[134] Thad Starner,et al. BuzzWear: alert perception in wearable tactile displays on the wrist , 2010, CHI.
[135] J. Gross,et al. The tie that binds? Coherence among emotion experience, behavior, and physiology. , 2005, Emotion.
[136] Angelika Dimoka,et al. On the Foundations of NeuroIS: Reflections on the Gmunden Retreat 2009 , 2010, Commun. Assoc. Inf. Syst..
[137] M. Bradley,et al. Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. , 1994, Journal of behavior therapy and experimental psychiatry.
[138] Luca Chittaro,et al. Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training , 2014, Int. J. Hum. Comput. Stud..
[139] D. Kort,et al. The Game Experience Questionnaire , 2013 .
[140] Chiaki Nishimura,et al. A learning model of autonomic function in biofeedback , 2007 .
[141] Sigal G. Barsade,et al. Human abilities: emotional intelligence. , 2008, Annual review of psychology.
[142] Ricardo Gutierrez-Osuna,et al. Dodging stress with a personalized biofeedback game , 2014, CHI PLAY.
[143] Mark Matthews,et al. Real-Time Representation Versus Response Elicitation in Biosensor Data , 2015, CHI.
[144] Junichiro Hayano,et al. Heart Rate Variability Biofeedback Improves Cardiorespiratory Resting Function During Sleep , 2013, Applied Psychophysiology and Biofeedback.
[145] Geraldine Fitzpatrick,et al. Understanding heart rate sharing: towards unpacking physiosocial space , 2012, CHI.
[146] Juhani Heinilä,et al. Fitness computer game with a bodily user interface , 2003, ICEC.
[147] H. Bülthoff,et al. Merging the senses into a robust percept , 2004, Trends in Cognitive Sciences.
[148] Jun Hu,et al. LivingSurface: Biofeedback through Shape-changing Display , 2016, TEI.
[149] E. Dale Walters,et al. VOLUNTARY CONTROL OF INTERNAL STATES : PSYCHOLOGICAL AND PHYSIOLOGICAL 1 , 2003 .
[150] Eva Hudlicka,et al. Affective game engines: motivation and requirements , 2009, FDG.
[151] Stefan Rennick Egglestone,et al. Breathalising games: understanding the potential of breath control in game interfaces , 2011, Advances in Computer Entertainment Technology.
[152] Perttu Hämäläinen,et al. Using heart rate to control an interactive game , 2007, CHI.