A General Model for Electroencephalography-Controlled Brain-Computer Interface Games

[1]  E. Friedrich,et al.  Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum , 2014, Front. Neuroeng..

[2]  Leonardo Cunha de Miranda,et al.  The influence of graphical elements on user's attention and control on a neurofeedback-based game , 2019, Entertain. Comput..

[3]  Vera Kaiser,et al.  Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game , 2013, IEEE Transactions on Computational Intelligence and AI in Games.

[4]  Anton Nijholt,et al.  Social Interaction in a Cooperative Brain-Computer Interface Game , 2011, INTETAIN.

[5]  Costas Boletsis,et al.  A Taxonomy of Serious Games for Dementia , 2013, GFHEU.

[6]  Anatole Lécuyer,et al.  Author manuscript, published in "IEEE Transactions on Computational Intelligence and AI in games (2013)" Two Brains, One Game: Design and Evaluation of a Multi-User BCI Video Game Based on Motor Imagery , 2022 .

[7]  Anatole Lécuyer,et al.  A conceptual space for EEG-based brain-computer interfaces , 2019, PloS one.

[8]  Yoram Chisik,et al.  Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study , 2016, PhyCS.

[9]  John R. Smith,et al.  Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment , 2005, EURASIP J. Adv. Signal Process..

[10]  Leonardo Cunha de Miranda,et al.  The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game , 2019, Interact. Comput..

[11]  M. Tsolaki,et al.  EEG-Based Brain–Computer Interfaces for Communication and Rehabilitation of People with Motor Impairment: A Novel Approach of the 21st Century , 2018, Front. Hum. Neurosci..

[12]  Leonardo Cunha de Miranda,et al.  Understanding and Proposing a Design Rationale of Digital Games based on Brain-Computer Interface: Results of the AdmiralMind Battleship Study , 2014 .

[13]  Jean-Pierre Jessel,et al.  Classifying Serious Games: The G/P/S Model , 2011 .

[14]  Anton Nijholt,et al.  Experiencing BCI Control in a Popular Computer Game , 2013, IEEE Transactions on Computational Intelligence and AI in Games.

[15]  Leonardo Cunha de Miranda,et al.  Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game , 2018, ICCSA.

[16]  Fotis Liarokapis,et al.  EEG-based BCI and video games: a progress report , 2018, Virtual Reality.

[17]  Leonardo Cunha de Miranda,et al.  A Survey of Interactive Systems based on Brain- Computer Interfaces , 2013 .

[18]  Emmanuel Maby,et al.  BCI Could Make Old Two-Player Games Even More Fun: A Proof of Concept with "Connect Four" , 2012, Adv. Hum. Comput. Interact..

[19]  B. Canaud,et al.  Citric-acid dialysate improves the calcification propensity of hemodialysis patients: A multicenter prospective randomized cross-over trial , 2019, PloS one.

[20]  Seungjin Choi,et al.  Immersive BCI with SSVEP in VR head-mounted display , 2015, 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC).

[21]  Kyungeun Cho,et al.  A Development Architecture for Serious Games Using BCI (Brain Computer Interface) Sensors , 2012, Sensors.

[22]  G. Pfurtscheller,et al.  Brain-Computer Interfaces for Communication and Control. , 2011, Communications of the ACM.

[23]  Nuria Medina-Medina,et al.  A Comprehensive Taxonomy for Serious Games , 2017 .

[24]  G.E. Birch,et al.  A general framework for brain-computer interface design , 2003, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[25]  Olle Hilborn,et al.  The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation , 2011, DiGRA Conference.

[26]  Klaus-Robert Müller,et al.  Playing Pinball with non-invasive BCI , 2008, NIPS.

[27]  Leonardo Cunha de Miranda,et al.  Brain–Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review , 2019, Int. J. Hum. Comput. Interact..

[28]  Abdulmotaleb El-Saddik,et al.  An Overview of Serious Games , 2014, Int. J. Comput. Games Technol..

[29]  Helge J. Ritter,et al.  2009 Special Issue: The MindGame: A P300-based brain-computer interface game , 2009 .

[30]  S. G. Mason,et al.  A General Framework for Characterizing Studies of Brain Interface Technology , 2005, Annals of Biomedical Engineering.

[31]  John Q. Gan,et al.  Hangman BCI: An unsupervised adaptive self-paced Brain-Computer Interface for playing games , 2012, Comput. Biol. Medicine.

[32]  Leonardo Cunha de Miranda,et al.  Zen Cat: A Meditation-Based Brain-Computer Interface Game , 2018, ICCSA.