Evaluation of Game Engines for Simulated Clinical Training
暂无分享,去创建一个
[1] H. Bleuler,et al. Highly-realistic, immersive training environment for hysteroscopy. , 2006, Studies in health technology and informatics.
[2] Hervé Delingette,et al. Toward realistic soft-tissue modeling in medical simulation , 1998, Proc. IEEE.
[3] Joel Brown,et al. Spring: a general framework for collaborative, real-time surgical simulation. , 2002, Studies in health technology and informatics.
[4] David Geer. Vendors Upgrade Their Physics Processing to Improve Gaming , 2006, Computer.
[5] Stephane Cotin,et al. EP4A: Software and Computer Based Simulator Research: Development and Outlook SOFA—An Open Source Framework for Medical Simulation , 2007, MMVR.
[6] Stefan Marks,et al. Collaborative soft object manipulation for game engine-based virtual reality surgery simulators , 2007 .
[7] Suvranu De,et al. Real time simulation of nonlinear tissue response in virtual surgery using the point collocation-based method of finite spheres , 2007 .
[8] Herve Delingette,et al. Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation , 1999, IEEE Trans. Vis. Comput. Graph..
[9] Michael Nitsche,et al. Gaming Technologies for Anatomy Education , 2003 .
[10] Gábor Székely,et al. Enhancing the visual realism of hysteroscopy simulation. , 2006, Studies in health technology and informatics.
[11] Robert Amor,et al. A framework for game engine based visualisations , 2005 .
[12] Jean Carletta,et al. The effectiveness of health care teams in the National Health Service , 2001 .
[13] Frank Tendick,et al. GiPSi: a framework for open source/open architecture software development for organ-level surgical simulation , 2006, IEEE Transactions on Information Technology in Biomedicine.