The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors, and Performance in Virtual Reality
暂无分享,去创建一个
[1] Séamas Weech,et al. Spatial and attentional aftereffects of virtual reality and relations to cybersickness , 2021, Virtual Reality.
[2] P. Renaud,et al. Field (In)dependence Flexibility Following a Virtual Immersion Is Associated With Cybersickness and Sense of Presence , 2021, Frontiers in Virtual Reality.
[3] Michael C. Dorneich,et al. Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data Sharing , 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[4] Mohan Ji,et al. Variations in visual sensitivity predict motion sickness in virtual reality , 2021, Entertain. Comput..
[5] Alan Conrad Bovik,et al. VR Sickness Versus VR Presence: A Statistical Prediction Model , 2020, IEEE Transactions on Image Processing.
[6] Jacqueline M. Fulvio,et al. Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda , 2020, Int. J. Hum. Comput. Interact..
[7] Patrice Renaud,et al. Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment , 2020, Frontiers in Virtual Reality.
[8] Claudia Martin Calderon,et al. Sensory Down-Weighting in Visual-Postural Coupling Is Linked With Lower Cybersickness , 2020, Frontiers in Virtual Reality.
[9] K. Laumann,et al. The Use of Virtual Reality Alone Does Not Promote Training Performance (but Sense of Presence Does) , 2020, Frontiers in Psychology.
[10] Henry E. Cook,et al. Perceptual Validation of Nonlinear Postural Predictors of Visually Induced Motion Sickness , 2020, Frontiers in Psychology.
[11] Otmar Bock,et al. Acquisition of landmark, route, and survey knowledge in a wayfinding task: in stages or in parallel? , 2020, Psychological Research.
[12] Natalie E. Allen,et al. Virtual reality in research and rehabilitation of gait and balance in Parkinson disease , 2020, Nature Reviews Neurology.
[13] Chenglei Yang,et al. The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality , 2020, I3D.
[14] K. Laumann,et al. Questionnaire Measures and Physiological Correlates of Presence: A Systematic Review , 2020, Frontiers in Psychology.
[15] A. Corwin,et al. Experiencing presence , 2020, HAU: Journal of Ethnographic Theory.
[16] Kay Stanney,et al. Virtual Reality Is Sexist: But It Does Not Have to Be , 2020, Frontiers in Robotics and AI.
[17] Huibin Lu,et al. The Current Research of Spatial Cognitive Evaluation and Training With Brain–Computer Interface and Virtual Reality , 2020, Frontiers in Neuroscience.
[18] Canyon County. THE Economy , 2019, The Licit Life of Capitalism.
[19] M. Barnett-Cowan,et al. Narrative and Gaming Experience Interact to Affect Presence and Cybersickness in Virtual Reality , 2019, bioRxiv.
[20] Stephen Palmisano,et al. Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality , 2019, Virtual Reality.
[21] D. Sternad,et al. Learning and transfer of complex motor skills in virtual reality: a perspective review , 2019, Journal of NeuroEngineering and Rehabilitation.
[22] Anatole Lécuyer,et al. Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality , 2019, 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[23] Naseem Ahmadpour,et al. An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study , 2019, JMIR mental health.
[24] Albert Rizzo,et al. Virtual Reality Assessment of Classroom – Related Attention: An Ecologically Relevant Approach to Evaluating the Effectiveness of Working Memory Training , 2019, Front. Psychol..
[25] Jung-Hee Kim,et al. The effectiveness of virtual reality for people with mild cognitive impairment or dementia: a meta-analysis , 2019, BMC Psychiatry.
[26] T. Loetscher,et al. Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality , 2019, IEEE Access.
[27] G. Andersson,et al. Automated virtual reality exposure therapy for spider phobia vs. in-vivo one-session treatment: A randomized non-inferiority trial. , 2019, Behaviour research and therapy.
[28] Thomas Wolbers,et al. The potential of virtual reality for spatial navigation research across the adult lifespan , 2019, Journal of Experimental Biology.
[29] Séamas Weech,et al. Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review , 2019, Front. Psychol..
[30] Giuseppe Riva,et al. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine , 2019, Cyberpsychology Behav. Soc. Netw..
[31] Juno Kim,et al. Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality , 2018, Displays.
[32] Lorena Lobo,et al. The History and Philosophy of Ecological Psychology , 2018, Front. Psychol..
[33] G. Riva,et al. The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature , 2018, Front. Psychol..
[34] B. Kopp,et al. Executive dysfunction in Parkinson’s disease: A meta-analysis on the Wisconsin Card Sorting Test literature , 2018, Neuroscience & Biobehavioral Reviews.
[35] Farhana H. Zulkernine,et al. The use of Virtual Reality in Enhancing Interdisciplinary Research and Education , 2018, ArXiv.
[36] M. Slater. Immersion and the illusion of presence in virtual reality. , 2018, British journal of psychology.
[37] Daniel P Ferris,et al. Effects of virtual reality high heights exposure during beam-walking on physiological stress and cognitive loading , 2018, PloS one.
[38] M. Barnett-Cowan,et al. Estimating the sensorimotor components of cybersickness , 2018, bioRxiv.
[39] M. Tscheligi,et al. Presence and User Experience in a Virtual Environment under the Influence of Ethanol: An Explorative Study , 2018, Scientific Reports.
[40] Rafał Lewkowicz,et al. Selective Attention and Working Memory Under Spatial Disorientation in a Flight Simulator , 2018 .
[41] A. Hamilton,et al. Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape , 2018, British journal of psychology.
[42] Ferdinando Milella,et al. The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment , 2018, PloS one.
[43] Philippe Blache,et al. Toward an Automatic Prediction of the Sense of Presence in Virtual Reality Environment , 2018, HAI.
[44] D. Hoang. FLOW: The Psychology of Optimal Experience , 2018 .
[45] Komarudin,et al. Stress Emotion Evaluation in Multiplayer Online Battle Arena (MOBA) Video Game Related to Gaming Rules Using Electroencephalogram (EEG) , 2017 .
[46] Matt Smith,et al. Measuring presence: Hypothetical quantitative framework , 2017, 2017 23rd International Conference on Virtual System & Multimedia (VSMM).
[47] Dariusz Drążkowski,et al. Women are not less field independent than men—the role of stereotype threat , 2017, International journal of psychology : Journal international de psychologie.
[48] Craig K. Allison,et al. Factors influencing orientation within a nested virtual environment: external cues, active exploration and familiarity , 2017 .
[49] Karen Blackmore,et al. Correlating reaction time and nausea measures with traditional measures of cybersickness , 2017, Displays.
[50] É. Sorita,et al. The contribution of virtual reality to the diagnosis of spatial navigation disorders and to the study of the role of navigational aids: A systematic literature review. , 2017, Annals of physical and rehabilitation medicine.
[51] R. Baños,et al. Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review , 2017, Current Psychiatry Reports.
[52] G. Riva,et al. Virtual Reality for Research in Social Neuroscience , 2017, Brain sciences.
[53] M. Slater,et al. Virtual reality in the assessment, understanding, and treatment of mental health disorders , 2017, Psychological Medicine.
[54] M. Ali Mirzaei,et al. Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality , 2017, Int. J. Hum. Comput. Interact..
[55] Stephen Palmisano,et al. Predicting vection and visually induced motion sickness based on spontaneous postural activity , 2017, Experimental Brain Research.
[56] Georg Northoff,et al. Temporal limits on rubber hand illusion reflect individuals’ temporal resolution in multisensory perception , 2016, Cognition.
[57] Jack M. Loomis,et al. Presence in Virtual Reality and Everyday Life: Immersion within a World of Representation , 2016, PRESENCE: Teleoperators and Virtual Environments.
[58] Charles B. Owen,et al. Review on cybersickness in applications and visual displays , 2016, Virtual Reality.
[59] L. Pizzamiglio,et al. Does field independence predict visuo-spatial abilities underpinning human navigation? Behavioural evidence , 2016, Experimental Brain Research.
[60] Jeremy N. Bailenson,et al. How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence , 2016 .
[61] Giuseppe Riva,et al. Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science , 2016, BMC Medical Informatics and Decision Making.
[62] Pedro Gamito,et al. The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique , 2016, Cyberpsychology Behav. Soc. Netw..
[63] P A Hancock,et al. The stress and workload of virtual reality training: the effects of presence, immersion and flow , 2016, Ergonomics.
[64] Stella F. Lourenco,et al. Sex differences in spatial cognition: advancing the conversation. , 2016, Wiley interdisciplinary reviews. Cognitive science.
[65] Marco Ferrari,et al. Prefrontal Cortex Activation Upon a Demanding Virtual Hand-Controlled Task: A New Frontier for Neuroergonomics , 2016, Front. Hum. Neurosci..
[66] Florian Rehbein,et al. Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences? , 2016, Comput. Hum. Behav..
[67] N. Pallamin,et al. Presence, Behavioural Realism and Performances in Driving Simulation , 2016 .
[68] Lea Fleischer,et al. The Senses Considered As Perceptual Systems , 2016 .
[69] T. Parsons. Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences , 2015, Front. Hum. Neurosci..
[70] L. Turchet. Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach , 2015, Virtual Reality.
[71] Jonathan Stevens,et al. The Relationship between Presence and Performance in Virtual Simulation Training , 2015 .
[72] G. Rees,et al. Individual Differences in Alpha Frequency Drive Crossmodal Illusory Perception , 2015, Current Biology.
[73] Giuseppe Riva,et al. Intention, Action, Self and Other: An Evolutionary Model of Presence , 2015, Immersed in Media, Telepresence Theory, Measurement & Technology.
[74] Tilo Hartmann,et al. Ways to Measure Spatial Presence: Review and Future Directions , 2015, Immersed in Media, Telepresence Theory, Measurement & Technology.
[75] B. Onyekuru. Field Dependence-Field Independence Cognitive Style, Gender, Career Choice and Academic Achievement of Secondary School Students in Emohua Local Government Area of Rivers State , 2015 .
[76] Rosalind Potts,et al. The benefit of generating errors during learning. , 2014, Journal of experimental psychology. General.
[77] Mariano Alcañiz Raya,et al. Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG , 2014, Expert Syst. Appl..
[78] Gianluca De Leo,et al. Measuring Sense of Presence and User Characteristics to Predict Effective Training in an Online Simulated Virtual Environment , 2014, Simulation in healthcare : journal of the Society for Simulation in Healthcare.
[79] Ben D. Lawson,et al. Motion Sickness Symptomatology and Origins , 2014, Handbook of Virtual Environments, 2nd ed..
[80] M. Csíkszentmihályi,et al. The Concept of Flow , 2014 .
[81] Steve Bryson,et al. Virtual Reality: A Definition History - A Personal Essay , 2013, ArXiv.
[82] Carol Evans,et al. Field independence: reviewing the evidence. , 2013, The British journal of educational psychology.
[83] Christa Neuper,et al. Personality and Presence in Virtual Reality: Does Their Relationship Depend on the Used Presence Measure? , 2013, Int. J. Hum. Comput. Interact..
[84] J F Golding,et al. Motion sickness susceptibility in healthy subjects and vestibular patients: effects of gender, age and trait-anxiety. , 2013, Journal of vestibular research : equilibrium & orientation.
[85] Beatriz Rey,et al. Measuring Presence During the Navigation In a Virtual Environment Using EEG , 2013, Annual Review of Cybertherapy and Telemedicine.
[86] A. Marcus. Design, User Experience, and Usability. Web, Mobile, and Product Design , 2013, Lecture Notes in Computer Science.
[87] Arthur F Kramer,et al. Selling points: What cognitive abilities are tapped by casual video games? , 2013, Acta psychologica.
[88] Zahra Moussavi,et al. Design of a Virtual Reality Navigational (VRN) experiment for assessment of egocentric spatial cognition , 2012, 2012 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[89] H. Hlavacs,et al. Is Virtual Reality made for Men only? Exploring Gender Differences in the Sense of Presence , 2012 .
[90] Stella F. Lourenco,et al. Development of spatial cognition. , 2012, Wiley interdisciplinary reviews. Cognitive science.
[91] C. S. Green,et al. Learning, Attentional Control, and Action Video Games , 2012, Current Biology.
[92] C. Neuper,et al. Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study. , 2012, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.
[93] H. Critchley,et al. An Interoceptive Predictive Coding Model of Conscious Presence , 2011, Front. Psychology.
[94] Luciano Gamberini,et al. An exploratory fNIRS study with immersive virtual reality: a new method for technical implementation , 2011, Front. Hum. Neurosci..
[95] Corey J. Bohil,et al. Virtual reality in neuroscience research and therapy , 2011, Nature Reviews Neuroscience.
[96] J. Golding,et al. Off vertical axis rotation motion sickness and field dependence. , 2011, Aviation, space, and environmental medicine.
[97] Rosa María Baños,et al. Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan , 2011, INTERACT.
[98] Dale J. Cohen,et al. The Illusion of Continuity: Active Perception and the Classical Editing System , 2011 .
[99] Marina Krcmar,et al. Experiencing Presence in Video Games: The Role of Presence Tendencies, Game Experience, Gender, and Time Spent in Play , 2011 .
[100] Lakhmi C. Jain,et al. Advanced Computational Intelligence Paradigms in Healthcare 6. Virtual Reality in Psychotherapy, Rehabilitation, and Assessment , 2011 .
[101] Giuseppe Riva,et al. Flow for Presence Questionnaire , 2011 .
[102] M. Safir,et al. How Can Presence in Psychotherapy Employing VR Be Increased? Chapter for Inclusion in: Systems in Health Care Using Agents and Virtual Reality , 2011 .
[103] Laura Aymerich-Franch,et al. Presence and Emotions in Playing a Group Game in a Virtual Environment: The Influence of Body Participation , 2010, Cyberpsychology Behav. Soc. Netw..
[104] Veronica S. Pantelidis,et al. Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality. , 2010 .
[105] José Gutiérrez-Maldonado,et al. Influence of personality and individual abilities on the sense of presence experienced in anxiety triggering virtual environments , 2010, Int. J. Hum. Comput. Stud..
[106] Bartholomäus Wissmath,et al. Immersion in Mediated Environments: The Role of Personality Traits , 2009, Cyberpsychology Behav. Soc. Netw..
[107] Claudia Peñaloza,et al. Presence, involvement and efficacy of a virtual reality intervention on pain. , 2010, Studies in health technology and informatics.
[108] P. Gamito,et al. Training presence: the importance of virtual reality experience on the "sense of being there". , 2010, Studies in health technology and informatics.
[109] Mel Slater,et al. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[110] Jesper Juul,et al. A Casual Revolution: Reinventing Video Games and Their Players , 2009 .
[111] SungBok Park,et al. Understanding Online Game Addiction: Connection between Presence and Flow , 2009, HCI.
[112] W. Bles,et al. Presence in virtual environments. , 2009, Clinical rehabilitation.
[113] J. Golding,et al. Impact of Vertigo and Spatial Disorientation on Concurrent Cognitive Tasks , 2009, Annals of the New York Academy of Sciences.
[114] Chwen Jen Chen,et al. Theoretical Bases for Using Virtual Reality in Education , 2009 .
[115] A. Craig,et al. How do you feel — now? The anterior insula and human awareness , 2009, Nature Reviews Neuroscience.
[116] Sabine C. Koch,et al. Women and computers. Effects of stereotype threat on attribution of failure , 2008, Comput. Educ..
[117] Charles J Duffy,et al. Detecting navigational deficits in cognitive aging and Alzheimer disease using virtual reality , 2008, Neurology.
[118] Tilo Hartmann,et al. Influence of individual factors on presence , 2008, Comput. Hum. Behav..
[119] Peter A. Howarth,et al. Characteristics of habituation to motion in a virtual environment , 2008, Displays.
[120] Jelte E. Bos,et al. A theory on visually induced motion sickness , 2008, Displays.
[121] Pedro Gamito,et al. Presence, immersion and cybersickness assessment through a test anxiety virtual environment. , 2008 .
[122] Janne Paavilainen,et al. Casual games discussion , 2007, Future Play.
[123] David A. Thomas,et al. The Neurobiology of Virtual Reality Pain Attenuation , 2007, Cyberpsychology Behav. Soc. Netw..
[124] Christoph Klimmt,et al. A Process Model of the Formation of Spatial Presence Experiences , 2007 .
[125] Miriam Reiner,et al. Field Dependency and the Sense of Object-Presence in Haptic Virtual Environments , 2007, Cyberpsychology Behav. Soc. Netw..
[126] N. Tarrier,et al. Virtual reality in mental health , 2007, Social Psychiatry and Psychiatric Epidemiology.
[127] Mariano Alcañiz Raya,et al. Affective Interactions Using Virtual Reality: The Link between Presence and Emotions , 2007, Cyberpsychology Behav. Soc. Netw..
[128] C S Green,et al. Action-Video-Game Experience Alters the Spatial Resolution of Vision , 2007, Psychological science.
[129] P. Anderson,et al. The role of presence in virtual reality exposure therapy. , 2007, Journal of anxiety disorders.
[130] Julie I. Cohen,et al. Effect of action video games on the spatial distribution of visuospatial attention. , 2006, Journal of experimental psychology. Human perception and performance.
[131] Ryohei Nakatsu,et al. Hardcore Gamers and Casual Gamers Playing Online Together , 2006, ICEC.
[132] Joshua Aronson,et al. Stereotype threat, identity salience, and spatial reasoning , 2006 .
[133] Laura L. Arns,et al. The relationship among age and other factors on incidence of cybersickness in immersive environment users , 2006, APGV '06.
[134] David B. Kaber,et al. Presence, workload and performance effects of synthetic environment design factors , 2006, Int. J. Hum. Comput. Stud..
[135] T. Anguera,et al. From Communication to Presence: Cognition, emotions and culture towards the ultimate communicative experience , 2006 .
[136] G. Riva. Being-in-the-world-with: Presence Meets Social And Cognitive Neuroscience , 2006 .
[137] Stefan G. Nicovich,et al. Experienced Presence within Computer-Mediated Communications: Initial Explorations on the Effects of Gender with Respect to Empathy and Immersion , 2006, J. Comput. Mediat. Commun..
[138] Michael J. Singer,et al. The Factor Structure of the Presence Questionnaire , 2005, Presence: Teleoperators & Virtual Environments.
[139] P. Dalgalarrondo,et al. Altered States of Consciousness and Short-Term Psychological After-Effects Induced by the First Time Ritual Use of Ayahuasca in an Urban Context in Brazil , 2005, Journal of psychoactive drugs.
[140] Maria V. Sanchez-Vives,et al. From presence to consciousness through virtual reality , 2005, Nature Reviews Neuroscience.
[141] Peter A Howarth,et al. The Menstrual Cycle and Susceptibility to Virtual Simulation Sickness , 2005, Journal of biological rhythms.
[142] B. Abel,et al. THE EFFECT OF LOCOMOTION TECHNIQUE ON PRESENCE, FEAR AND USABILITY IN A VIRTUAL ENVIRONMENT , 2005 .
[143] K. Miller. Executive functions. , 2005, Pediatric annals.
[144] Hunter G. Hoffman,et al. Manipulating presence influences the magnitude of virtual reality analgesia , 2004, Pain.
[145] Mel Slater,et al. How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments , 2004, Presence: Teleoperators & Virtual Environments.
[146] Corina Sas,et al. Individual Differences in Virtual Environments , 2004, International Conference on Computational Science.
[147] Earl Hunt,et al. The Assessment of Spatial Orientation Using Virtual Reality Techniques , 2003 .
[148] Kay M. Stanney,et al. What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience , 2003, Hum. Factors.
[149] C. S. Green,et al. Action video game modifies visual selective attention , 2003, Nature.
[150] Thomas W. Schubert. The sense of presence in virtual environments , 2003 .
[151] Daniel Västfjäll,et al. The Subjective Sense of Presence, Emotion Recognition, and Experienced Emotions in Auditory Virtual Environments , 2003, Cyberpsychology Behav. Soc. Netw..
[152] G. Riva,et al. Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments , 2003 .
[153] Christine Youngblut,et al. The relationship between presence and performance in virtual environments: results of a VERTS study , 2003, IEEE Virtual Reality, 2003. Proceedings..
[154] Timo Saari,et al. Using eye tracking and psychophysiological methods to study spatial presence , 2003 .
[155] Thomas W. Schubert. The sense of presence in virtual environments: A three-component scale measuring spatial presence, involvement, and realness , 2003, Z. für Medienpsychologie.
[156] Andrew T. Duchowski,et al. Eye Tracking Methodology: Theory and Practice , 2003, Springer London.
[157] In-Young Kim,et al. 10 An Investigation into Physiological Responses in Virtual Environments: An Objective Measurement of Presence , 2003 .
[158] Mel Slater,et al. Physiological Responses to Breaks in Presence: A Pilot Study , 2003 .
[159] Edward H. Adelson,et al. Motion illusions as optimal percepts , 2002, Nature Neuroscience.
[160] R. T. Pithers,et al. Cognitive learning style: a review of the field dependent-field independent approach , 2002 .
[161] G. Riva,et al. Sense of Presence in Virtual Training : Enhancing Skills Acquisition and Transfer of Knowledge through Learning Experience in Virtual Environments , 2002 .
[162] H. Hoffman,et al. Effectiveness of Virtual Reality–Based Pain Control With Multiple Treatments , 2001, The Clinical journal of pain.
[163] F. Brooks,et al. Physiological Reaction as an Objective Measure of Presence in Virtual Environments , 2001 .
[164] Larry F. Hodges,et al. Virtual reality for education? , 2000, VRST '00.
[165] Mel Slater,et al. A Virtual Presence Counter , 2000, Presence: Teleoperators & Virtual Environments.
[166] Mel Slater,et al. Using Presence Questionnaires in Reality , 2000, Presence: Teleoperators & Virtual Environments.
[167] Woodrow Barfield,et al. A Review of Presence and Performance in Virtual Environments , 2000, Int. J. Hum. Comput. Interact..
[168] W. Bles,et al. Motion sickness. , 2000, Current opinion in neurology.
[169] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[170] Matthew Lombard,et al. MEASURING PRESENCE: A LITERATURE-BASED APPROACH TO THE DEVELOPMENT OF A STANDARDIZED PAPER-AND-PENCIL INSTRUMENT , 2000 .
[171] Robert B. Welch,et al. How Can We Determine if the Sense of Presence Affects Task Performance? , 1999, Presence.
[172] Thomas B. Sheridan,et al. Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence , 1999, Presence.
[173] Giuseppe Riva,et al. Real Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence , 1999, Presence.
[174] Woodrow Barfield,et al. A Conceptual Model of the Sense of Presence in Virtual Environments , 1999, Presence: Teleoperators & Virtual Environments.
[175] Mel Slater,et al. The Influence of Body Movement on Subjective Presence in Virtual Environments , 1998, Hum. Factors.
[176] Ronald R. Mourant,et al. Human Factors Issues in Virtual Environments: A Review of the Literature , 1998, Presence.
[177] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[178] Frank Biocca,et al. Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion , 2006, J. Comput. Mediat. Commun..
[179] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[180] Mel Slater,et al. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.
[181] Julie M. Drexler,et al. Cybersickness is Not Simulator Sickness , 1997 .
[182] Dennis Proffitt,et al. Quantifying immersion in virtual reality , 1997, SIGGRAPH.
[183] A. Clark. Being There: Putting Brain, Body, and World Together Again , 1996 .
[184] Mel Slater,et al. Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess , 1996, VRST.
[185] J.V. Draper,et al. Workload, flow, and telepresence during teleoperation , 1996, Proceedings of IEEE International Conference on Robotics and Automation.
[186] Thomas B. Sheridan,et al. Further Musings on the Psychophysics of Presence , 1994, Presence: Teleoperators & Virtual Environments.
[187] Mel Slater,et al. The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments , 1995, Virtual Environments.
[188] Woodrow Barfield,et al. Presence and performance within virtual environments , 1995 .
[189] Carl Machover,et al. Virtual reality , 1994, IEEE Computer Graphics and Applications.
[190] Jack M. Loomis,et al. Understanding synthetic experience must begin with the analysis of ordinary perceptual experience , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.
[191] S. Weghorst,et al. The Sense of Presence within Virtual Environments: A Conceptual Framework , 1993, HCI.
[192] Jonathan Steuer,et al. Defining virtual reality: dimensions determining telepresence , 1992 .
[193] Jack M. Loomis,et al. Presence and distal attribution: phenomenology, determinants, and assessment , 1992, Electronic Imaging.
[194] Thomas B. Sheridan,et al. Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.
[195] Jack M. Loomis,et al. Distal Attribution and Presence , 1992, Presence: Teleoperators & Virtual Environments.
[196] Carrie Heater,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[197] D R Goodenough,et al. Cognitive styles: essence and origins. Field dependence and field independence. , 1981, Psychological issues.
[198] R. Kozma,et al. Individuality in learning. , 1978 .
[199] Daniel Gopher,et al. On the Economy of the Human Processing System: A Model of Multiple Capacity. , 1977 .
[200] M. Treisman. Motion sickness: an evolutionary hypothesis. , 1977, Science.
[201] M. Csíkszentmihályi. Beyond boredom and anxiety , 1975 .
[202] C. A. Moore,et al. FIELD‐DEPENDENT AND FIELD‐INDEPENDENT COGNITIVE STYLES AND THEIR EDUCATIONAL IMPLICATIONS , 1975 .
[203] R S Kennedy,et al. Motion sickness questionnaire and field independence scores as predictors of success in naval aviation training. , 1975, Aviation, space, and environmental medicine.
[204] S. A. Karp,et al. Stability of cognitive style from childhood to young adulthood. , 1967, Journal of personality and social psychology.
[205] A. M. Turing,et al. Computing Machinery and Intelligence , 1950, The Philosophy of Artificial Intelligence.
[206] H. A. Witkin,et al. The nature and importance of individual differences in perception. , 1949, Journal of personality.