The Effect of User Interface Delay in Thin Client Mobile Games
暂无分享,去创建一个
[1] Joe Grant Bell,et al. Unreal Tournament 2003 , 2002 .
[2] Alessandro De Gloria,et al. Platform for Distributed 3D Gaming , 2009, Int. J. Comput. Games Technol..
[3] Randy H. Katz,et al. Above the Clouds: A Berkeley View of Cloud Computing , 2009 .
[4] Ian Welch,et al. Using Remotely Executing Software via a Mobile Device , 2009, AUIC.
[5] Mark Claypool,et al. The effects of loss and latency on user performance in unreal tournament 2003® , 2004, NetGames '04.
[6] Ian Welch,et al. Remotely shooting asteroids on our mobile phone , 2009, CHINZ '09.
[7] Robert B. Miller,et al. Response time in man-computer conversational transactions , 1899, AFIPS Fall Joint Computing Conference.
[8] Mark Claypool,et al. The effect of latency on user performance in Warcraft III , 2003, NetGames '03.
[9] Brian Hayes,et al. What Is Cloud Computing? , 2019, Cloud Technologies.
[10] Michael Miller,et al. Cloud Computing: Web-Based Applications That Change the Way You Work and Collaborate Online , 2008 .
[11] Rajkumar Buyya,et al. Article in Press Future Generation Computer Systems ( ) – Future Generation Computer Systems Cloud Computing and Emerging It Platforms: Vision, Hype, and Reality for Delivering Computing as the 5th Utility , 2022 .