Simulation of real water in 3D animation

Realistic simulation of the water surface is the focus of the study for the developers to display the reconstruction of channel, virtual environment, virtual naval and design a variety of games software, it has a high research value in computer graphics and computer-aided design and virtual reality. The simulation of the water effects in different circumstances by demonstrating the effect of reflection, refraction, light intensity fully and integrating the texture map and dynamic texture technology can greatly enhance the scene authenticity. The paper studies the realization of real water surface in 3D animation, including the interface of 3ds max software and the fluid software RealFlow, the key technology and parameter sets of creating RealWave, RW Splash, RW Particles emitters, some daemons and constraints, describes methods of creating water surface modeling, generating waves, adding spray and generating the trailing of boat sailing and foam billowing effects. The satisfactory conclusion is achieved at run time and memory storage space occupied by these methods.