Innovative 3D MMO Servers Arhitectures Based on GPGPU

Virtual spaces are becoming more and more present as a medium of social interaction on the internet. The biggest challenge for a massively multiuser online (MMO) application is to be able to accommodate a large number of users while maintaining a high degree of immersion for the users of the virtual space. Current 3D MMO Servers architectures try to solve this challenge by using traditional models such clientserver or peer-to-peer but suffer from limitations regarding performance, fault tolerance and cost. In this paper we propose an innovative 3D MMO Server Architecture that uses GPGPU (General Purpose programming on Graphical Processing Units) in order to solve some of these limitations.