Lazy Visibility Evaluation for Exact Soft Shadows
暂无分享,去创建一个
Djamchid Ghazanfarpour | Lilian Aveneau | Frédéric Mora | Oana Apostu | D. Ghazanfarpour | L. Aveneau | F. Mora | O. Apostu
[1] Lilian Aveneau,et al. Coherent and Exact Polygon-to-Polygon Visibility , 2005, WSCG.
[2] Jean-Michel Dischler,et al. A beam tracing method with precise antialiasing for polyhedral scenes , 1998, Comput. Graph..
[3] Lilian Aveneau,et al. Fast and exact direct illumination , 2005, International 2005 Computer Graphics.
[4] Marco Pellegrini. Ray Shooting and Lines in Space , 2004, Handbook of Discrete and Computational Geometry, 2nd Ed..
[5] William R. Mark,et al. Soft irregular shadow mapping: fast, high-quality, and robust soft shadows , 2009, I3D '09.
[6] Ingo Wald,et al. Efficient ray traced soft shadows using multi-frusta tracing , 2009, High Performance Graphics.
[7] Ji ˇ ´ Bittner,et al. Hierarchical Techniques for Visibility Computations , 2002 .
[8] Jaakko Lehtinen,et al. An Improved Physically‐Based Soft Shadow Volume Algorithm , 2006, Comput. Graph. Forum.
[9] Tomas Akenine-Möller,et al. Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges , 2002, Rendering Techniques.
[10] Jaakko Lehtinen,et al. Soft shadow volumes for ray tracing , 2005, ACM Trans. Graph..
[11] Edwin H. Blake,et al. Exact From-Region Visibility Culling , 2002, Rendering Techniques.
[12] Frédo Durand,et al. The 3D visibility complex , 2002, TOGS.
[13] Shaun Nirenstein,et al. A low dimensional framework for exact polygon-to-polygon occlusion queries , 2005, EGSR '05.
[14] Michael Wimmer,et al. Casting Shadows in Real Time , 2009, SIGGRAPH 2009.
[15] Loïc Barthe,et al. Accurate Shadows by Depth Complexity Sampling , 2008, Comput. Graph. Forum.
[16] Joseph O'Rourke,et al. Handbook of Discrete and Computational Geometry, Second Edition , 1997 .
[17] Marco Pellegrini. Ray-shooting and Isotopy Classes of Lines in 3-Dimensional Space , 1991, WADS.
[18] Elmar Eisemann,et al. Visibility Sampling on GPU and Applications , 2007, Comput. Graph. Forum.
[19] Tomoyuki Nishita,et al. Continuous tone representation of three-dimensional objects taking account of shadows and interreflection , 1985, SIGGRAPH '85.
[20] Ingo Wald,et al. Ray tracing animated scenes using coherent grid traversal , 2006, ACM Trans. Graph..
[21] Lilian Aveneau,et al. A Framework for n-Dimensional Visibility Computations , 2011, Guide to Geometric Algebra in Practice.
[22] Pat Hanrahan,et al. Beam tracing polygonal objects , 1984, SIGGRAPH.
[23] David M. Mount,et al. Binary Space Partitions in Plücker Space , 1999, ALENEX.
[24] Timo Aila,et al. Hierarchical Penumbra Casting , 2005, Comput. Graph. Forum.
[25] Kellogg S. Booth,et al. Report from the chair , 1986 .
[26] Markus Wagner,et al. Interactive Rendering with Coherent Ray Tracing , 2001, Comput. Graph. Forum.
[27] Franklin C. Crow,et al. Shadow algorithms for computer graphics , 1977, SIGGRAPH.
[28] Ravi Ramamoorthi,et al. A Real-time Beam Tracer with Application to Exact Soft Shadows , 2007, Rendering Techniques.
[29] Elmar Eisemann,et al. Sample Based Visibility for Soft Shadows using Alias‐free Shadow Maps , 2008, Comput. Graph. Forum.
[30] Leonidas J. Guibas,et al. Lines in space: Combinatorics and algorithms , 2005, Algorithmica.
[31] Eric Haines. A Shaft Culling Tool , 2000, J. Graphics, GPU, & Game Tools.
[32] D. Ghazanfarpour,et al. A Beam Tracing with Precise Antialiasing for Polyhedral Scenes , 1997 .
[33] Tomas Akenine-Möller,et al. A geometry-based soft shadow volume algorithm using graphics hardware , 2003, ACM Trans. Graph..
[34] Alexander Reshetov,et al. Multi-level ray tracing algorithm , 2005, ACM Trans. Graph..
[35] Joan Lasenby,et al. Guide to Geometric Algebra in Practice , 2011 .
[36] François X. Sillion,et al. A Survey of Real‐time Soft Shadows Algorithms , 2003, Comput. Graph. Forum.