Human-aided artificial intelligence: Or, how to run large computations in human brains? Toward a media sociology of machine learning
暂无分享,去创建一个
[1] A. Turing. On Computable Numbers, with an Application to the Entscheidungsproblem. , 1937 .
[2] N. Wiener,et al. Behavior, Purpose and Teleology , 1943, Philosophy of Science.
[3] Viktor Mikhaĭlovich Glushkov,et al. An Introduction to Cybernetics , 1957, The Mathematical Gazette.
[4] Joseph Weizenbaum,et al. ELIZA—a computer program for the study of natural language communication between man and machine , 1966, CACM.
[5] W. Kissick,et al. ON THE HUMAN USE OF HUMAN BEINGS , 1969, Annals of the New York Academy of Sciences.
[6] Allen Newell,et al. Computer science as empirical inquiry: symbols and search , 1976, CACM.
[7] A. M. Turing,et al. Computing Machinery and Intelligence , 1950, The Philosophy of Artificial Intelligence.
[8] John Haugeland,et al. Artificial intelligence - the very idea , 1987 .
[9] Geoffrey E. Hinton,et al. Learning representations by back-propagating errors , 1986, Nature.
[10] James L. McClelland,et al. Parallel distributed processing: explorations in the microstructure of cognition, vol. 1: foundations , 1986 .
[11] Susan E. Searing,et al. Online Sources , 1990, Spirituality, Mental Health, and Social Support.
[12] Norbert W. Bolz,et al. Computer als Medium , 1994 .
[13] Felix Geyer,et al. The challenge of sociocybernetics , 1995 .
[14] A. Turing. Intelligent Machinery, A Heretical Theory* , 1996 .
[15] Harry G. Barrow,et al. Connectionism and Neural Networks , 1996, Artificial Intelligence.
[16] James H. Aylor,et al. Computer for the 21st Century , 1999, Computer.
[17] Tiziana Terranova. Free Labor: Producing Culture for the Digital Economy , 2000 .
[18] Mark Weiser,et al. The computer for the 21st Century , 1991, IEEE Pervasive Computing.
[19] John Langford,et al. CAPTCHA: Using Hard AI Problems for Security , 2003, EUROCRYPT.
[20] B. Jack Copeland,et al. The Turing Test* , 2000, Minds and Machines.
[21] Laura A. Dabbish,et al. Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.
[22] Johan F. Hoorn,et al. Distributed cognition , 2005, Cognition, Technology & Work.
[23] E. Stresemann. Zur Einführung , 2005, Journal für Ornithologie.
[24] Luis von Ahn. Games with a Purpose , 2006, Computer.
[25] Manuel Blum,et al. Peekaboom: a game for locating objects in images , 2006, CHI.
[26] Tim O'Reilly,et al. What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software , 2007 .
[27] E. Thacker,et al. THE EXPLOIT: A THEORY OF NETWORKS , 2007, Soundings: An Interdisciplinary Journal.
[28] Yoshua. Bengio,et al. Learning Deep Architectures for AI , 2007, Found. Trends Mach. Learn..
[29] Manuel Blum,et al. reCAPTCHA: Human-Based Character Recognition via Web Security Measures , 2008, Science.
[30] Lydia B. Chilton,et al. TurKit: human computation algorithms on mechanical turk , 2010, UIST.
[31] Christian Fuchs,et al. Labor in Informational Capitalism and on the Internet , 2010, Inf. Soc..
[32] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[33] S. Greenberg,et al. The Psychology of Everyday Things , 2012 .
[34] Jaron Lanier,et al. Who Owns the Future , 2013 .
[35] P. Hartvigsen. The Computer for the 21st Century (1991) , 2014 .
[36] Andreas Wittel. Digital labor: the internet as playground and factory , 2014 .
[37] W. Ramsey,et al. The Cambridge Handbook of Artificial Intelligence , 2014 .
[38] C. Fuchs,et al. Reconsidering Value and Labour in the Digital Age , 2015 .
[39] Geoffrey E. Hinton,et al. Deep Learning , 2015, Nature.
[40] Chris Arney. Nudge: Improving Decisions about Health, Wealth, and Happiness , 2015 .
[41] Eran Fisher. Audience Labour on Social Media: Learning from Sponsored Stories , 2015 .
[42] Sarah T. Roberts. Digital Refuse: Canadian Garbage, Commercial Content Moderation and the Global Circulation of Social Media’s Waste , 2016 .
[43] Guigang Zhang,et al. Deep Learning , 2016, Int. J. Semantic Comput..
[44] Sarah T. Roberts. Commercial Content Moderation: Digital Laborers' Dirty Work , 2016 .
[45] Rainer Mühlhoff. Digitale Entmündigung und User Experience Design. Wie digitale Geräte uns nudgen, tracken und zur Unwissenheit erziehen , 2018 .
[46] S. Noble. Algorithms of Oppression: How Search Engines Reinforce Racism , 2018 .
[47] D. Fitch,et al. Review of "Algorithms of oppression: how search engines reinforce racism," by Noble, S. U. (2018). New York, New York: NYU Press. , 2018, CDQR.
[48] Jamie Woodcock,et al. Gamification: What it is, and how to fight it , 2018 .
[49] Hannah Lebovits. Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor , 2018, Public Integrity.
[50] Thomas S. Woodson. Weapons of math destruction , 2018, Journal of Responsible Innovation.
[51] François Bry,et al. Human computation , 2018, it Inf. Technol..
[52] Rainer Mühlhoff. MENSCHENGESTÜTZTE KÜNSTLICHE INTELLIGENZ , 2019 .
[53] Big Data Is Watching You , 2019 .