Playing with Repetitions in Data Words Using Energy Games

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables ranging over an infinite data domain, thus generating multi-attributed data words. The winner of the game is specified by formulas in the Logic of Repeating Values, which can reason about repetitions of data values in infinite data words. We prove that it is undecidable to check if one of the players has a winning strategy, even in very restrictive settings. However, we prove that if one of the players is restricted to choose valuations ranging over the Boolean domain, the games are effectively equivalent to single-sided games on vector addition systems with states (in which one of the players can change control states but cannot change counter values), known to be decidable and effectively equivalent to energy games. Previous works have shown that the satisfiability problem for various variants of the logic of repeating values is equivalent to the reachability and coverability problems in vector addition systems. Our results raise this connection to the level of games, augmenting further the associations between logics on data words and counter systems.

[1]  Stéphane Demri,et al.  LTL with the Freeze Quantifier and Register Automata , 2006, 21st Annual IEEE Symposium on Logic in Computer Science (LICS'06).

[2]  Tomás Brázdil,et al.  Reachability Games on Extended Vector Addition Systems with States , 2010, ICALP.

[3]  Thomas Schwentick,et al.  Two-variable logic on data words , 2011, TOCL.

[4]  M. Minsky Recursive Unsolvability of Post's Problem of "Tag" and other Topics in Theory of Turing Machines , 1961 .

[5]  Richard Mayr Undecidable problems in unreliable computations , 2003, Theor. Comput. Sci..

[6]  Thomas Colcombet,et al.  Perfect half space games , 2017, 2017 32nd Annual ACM/IEEE Symposium on Logic in Computer Science (LICS).

[7]  Parosh Aziz Abdulla,et al.  Solving Parity Games on Integer Vectors , 2013, CONCUR.

[8]  Amir Pnueli,et al.  On the Synthesis of an Asynchronous Reactive Module , 1989, ICALP.

[9]  Santiago Figueira,et al.  Logics of Repeating Values on Data Trees and Branching Counter Systems , 2017, FoSSaCS.

[10]  Luc Segoufin Automata and Logics for Words and Trees over an Infinite Alphabet , 2006, CSL.

[11]  Diego Figueira A Decidable Two-Way Logic on Data Words , 2011, 2011 IEEE 26th Annual Symposium on Logic in Computer Science.

[12]  Thomas Schwentick,et al.  Finite state machines for strings over infinite alphabets , 2004, TOCL.

[13]  Serge Haddad,et al.  Concurrent Games on VASS with Inhibition , 2012, CONCUR.

[14]  Krishnendu Chatterjee,et al.  Strategy synthesis for multi-dimensional quantitative objectives , 2012, Acta Informatica.

[15]  Thomas Schwentick,et al.  Temporal Logics on Words with Multiple Data Values , 2010, FSTTCS.

[16]  Jean-François Raskin,et al.  Games for Counting Abstractions , 2005, AVoCS.

[17]  Deepak D'Souza,et al.  Temporal Logics of Repeating Values , 2012, J. Log. Comput..

[18]  Alonzo Church,et al.  Logic, arithmetic, and automata , 1962 .

[19]  A. Pnueli,et al.  On the Synthesis of an Asynchronous Reactive Module , 1989, ICALP.

[20]  Stéphane Demri,et al.  Reasoning about Data Repetitions with Counter Systems , 2013, 2013 28th Annual ACM/IEEE Symposium on Logic in Computer Science.

[21]  Parosh Aziz Abdulla,et al.  Monotonic and Downward Closed Games , 2008, J. Log. Comput..