Near-Field Virtual Environment System with Applications

A prototype near-field virtual environment system is described that incorporates a CrystalEyes stereoscopic display (viewed in a mirror), a PHANToM manipulandum, and a stereo auditory display. The apparatus, which was designed to achieve registration of three sensory modalities (visual, haptic, and auditory), has a wide range of applications and has been used for both psychophysics and training research. Calibrationverification experiments are described in which human subjects positioned a physical probe attached to the manipulandum so that it appeared to coincide with a visual target on the stereoscopic display. The readings from the manipulandum and the calculated positions of the targets corresponded roughly within 60.5 cm over a large volume, although differences greater than 1 cm were observed near the sides of the workspace. The calibration of the manipulandum was tested independently on the z axis (running through the center of the workspace), and the perceived depth of the targets (probe z coordinate) was found to agree with the calculated depth within the accuracy of the measurements (60.4 cm). Some subjects had poorer positioning resolution when the visual target was far from the plane of the display screen (although their mean response was unaffected), and we hypothesize that this may have been caused by the different levels of accommodation that were needed to view the physical probe and the displayed target.

[1]  Barbara G. Shinn-Cunningham,et al.  Adaptation to supernormal auditory localization cues in an auditory virtual environment , 1994 .

[2]  Stephen R. Ellis,et al.  Calibration and evaluation of virtual environment displays , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.

[3]  Thomas B. Sheridan,et al.  Telerobotics, Automation, and Human Supervisory Control , 2003 .

[4]  David F. McAllister,et al.  Computing stereoscopic views , 1993 .

[5]  M. Mon-Williams,et al.  Binocular vision in a virtual world: visual deficits following the wearing of a head‐mounted display , 1993, Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians.

[6]  Warren Robinett,et al.  The Visual Display Transformation for Virtual Reality , 1995, Presence: Teleoperators & Virtual Environments.

[7]  Yei-Yu Yeh Visual and perceptual issues in stereoscopic color displays , 1993 .

[8]  Christopher Schmandt,et al.  Spatial input/display correspondence in a stereoscopic computer graphic work station , 1983, SIGGRAPH.

[9]  Stephen R. Ellis Origins and elements of virtual environments , 1995 .

[10]  Luis Serra,et al.  The virtual workbench: dextrous VR , 1994 .

[11]  David Zeltzer,et al.  Three Dimensional Visual Display Systems for Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.

[12]  Fumio Kishino,et al.  Effects of fuzziness in perception of stereoscopically presented virtual object location , 1995, Other Conferences.

[13]  Thomas H. Massie,et al.  The PHANToM Haptic Interface: A Device for Probing Virtual Objects , 1994 .

[14]  Zygmunt Pizlo,et al.  Issues in the design of studies to test the effectiveness of stereo imaging , 1996, IEEE Trans. Syst. Man Cybern. Part A.

[15]  Thomas Harold Massie,et al.  Design of a three degree of freedom force-reflecting haptic interface , 1993 .

[16]  S. Ellis,et al.  Distance Perception of Stereoscopically Presented Virtual Objects Optically Superimposed on Physical Objects by a Head-Mounted See-Through Display , 1994 .

[17]  R. Patterson,et al.  Factors that Affect Depth Perception in Stereoscopic Displays , 1992, Human factors.

[18]  Larry F. Hodges,et al.  Human stereopsis, fusion, and stereoscopic virtual environments , 1995 .

[19]  Larry F. Hodges,et al.  Geometric Considerations for Stereoscopic Virtual Environments , 1993, Presence: Teleoperators & Virtual Environments.

[20]  Larry F. Hodges,et al.  Relevant Cues for the Visual Perception of Depth: Is Where You See it Where it is? , 1994 .

[21]  Philip J. Bos Liquid-crystal shutter systems for time-multiplexed stereoscopic displays , 1993 .

[22]  John A. Vince,et al.  Virtual reality systems , 1995 .

[23]  Mark Mon-Williams,et al.  Natural problems for stereoscopic depth perception in virtual environments , 1995, Vision Research.

[24]  Warren Robinett,et al.  A Computational Model for the Stereoscopic Optics of a Head-Mounted Display , 1991, Presence: Teleoperators & Virtual Environments.

[25]  Jannick P. Rolland,et al.  Towards Quantifying Depth and Size Perception in Virtual Environments , 1993, Presence: Teleoperators & Virtual Environments.

[26]  David Walter Schloerb,et al.  Adaptation of perceived depth related to changes of the effective interpupuillary distance in computer-graphic steroscopic displays , 1997 .

[27]  Shumin Zhai,et al.  Asymmetrical Spatial Accuracy in 3D Tracking , 1994 .

[28]  Clifton Schor Spatial constraints of stereopsis in video displays , 1991 .

[29]  Michael Cohen,et al.  The design of multidimensional sound interfaces , 1995 .