Client-Driven Strategy of Large-Scale Scene Streaming

Different from the strategy of virtual scene in the stand-alone application, web version may have larger scale scene and more users online at same time. However, because of the network delay (latency) and limitation of computational power of the servers, it causes that users unable to interactively access the virtual scene fluently. Meanwhile, the large scale virtual scene cannot be successfully loaded in the entry-level client machine. In this paper, we propose a client-driven strategy of scene streaming in order to solve large-scale data transmission. The experiment demonstrates that our method enables clients to enter the scene roaming and reduce the server network load. Meanwhile, it also adapts different network architectures.

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