Integrating Augmented Reality into Blended Learning for Elementary Science Course
暂无分享,去创建一个
[1] Gwo-Jen Hwang,et al. Students' online interactive patterns in augmented reality-based inquiry activities , 2014, Comput. Educ..
[2] Theo J. Bastiaens,et al. The impact of intrinsic motivation on e-learning in authentic computer tasks , 2004, J. Comput. Assist. Learn..
[3] Elizabeth R. Kazakoff,et al. Exploration of a Blended Learning Approach to Reading Instruction for Low SES Students in Early Elementary Grades , 2015 .
[4] Alec M. Bodzin,et al. A mixed methods assessment of students' flow experiences during a mobile augmented reality science game , 2013, J. Comput. Assist. Learn..
[5] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[6] Charles R. Graham,et al. Blended Learning Environments , 2005 .
[7] Tzyh-Lih Hsia,et al. A study of student satisfaction in a blended e-learning system environment , 2010, Comput. Educ..
[8] Fotis Liarokapis,et al. An augmented reality interface for visualizing and interacting with virtual content , 2007, Virtual Reality.
[9] Jill Denner,et al. Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts? , 2012, Comput. Educ..
[10] Jyh-Chong Liang,et al. Current status, opportunities and challenges of augmented reality in education , 2013, Comput. Educ..
[11] Sadgal Mohamed,et al. An Augmented Reality Approach to Integrate Practical Activities in E-Learning Systems , 2016 .
[12] Kuo-Ping Chang,et al. Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults , 2016, Comput. Hum. Behav..
[13] Tarsem Singh Cooner,et al. Creating opportunities for students in large cohorts to reflect in and on practice: Lessons learnt from a formative evaluation of students' experiences of a technology-enhanced blended learning design , 2010, Br. J. Educ. Technol..
[14] Ronald Azuma,et al. A survey of augmented reality" Presence: Teleoperators and virtual environments , 1997 .
[15] Chien-Hsu Chen,et al. An Augmented-Reality-Based Concept Map to Support Mobile Learning for Science , 2016, The Asia-Pacific Education Researcher.
[16] Chien-Hsu Chen,et al. Augmented reality-based self-facial modeling to promote the emotional expression and social skills of adolescents with autism spectrum disorders. , 2015, Research in developmental disabilities.
[17] Alvin R. Putnam,et al. Effectiveness of computer-assisted instruction blended with classroom teaching methods to acquire automotive psychomotor skills , 2006 .
[18] Dorin Herloa. Improving Efficiency of Learning in Education Master Programs, by Blended Learning☆ , 2015 .
[19] K. Suda,et al. Student perception and academic performance after implementation of a blended learning approach to a drug information and literature evaluation course , 2014 .
[20] Ginger S. Watson,et al. Simulated environments with animated agents: effects on visual attention, emotion, performance, and perception , 2016, J. Comput. Assist. Learn..