Building an information literacy first‐person shooter

Purpose – The purpose of this paper is to determine the feasibility of modifying a commercial off‐the‐shelf video game that incorporates elements of information literacy.Design/methodology/approach – This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a “modded” video game.Findings – This paper provides a discussion of the skills, time and funding required to build a “mod” incorporating information literacy.Research limitations/implications – Although modifying commercial videogames is quite popular, very little discussion or work is written about “modding” and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement...