Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data
暂无分享,去创建一个
Thomas Ertl | Tobias Schafhitzel | Joachim E. Vollrath | T. Ertl | T. Schafhitzel | J. Vollrath | J. E. Vollrath
[1] John D. Owens,et al. Glift: Generic, efficient, random-access GPU data structures , 2006, TOGS.
[2] Sylvain Lefebvre,et al. Octree Textures on the GPU , 2005 .
[3] Chandrajit L. Bajaj,et al. Case study: Interactive rendering of adaptive mesh refinement data , 2002, IEEE Visualization, 2002. VIS 2002..
[4] Hans-Christian Hege,et al. Texture-based volume rendering of adaptive mesh refinement data , 2002, The Visual Computer.
[5] M. Berger,et al. Adaptive mesh refinement for hyperbolic partial differential equations , 1982 .
[6] Klaus Mueller,et al. Overview of Volume Rendering , 2005, The Visualization Handbook.
[7] Simon Stegmaier,et al. A simple and flexible volume rendering framework for graphics-hardware-based raycasting , 2005, Fourth International Workshop on Volume Graphics, 2005..
[8] David Benson,et al. Octree textures , 2002, SIGGRAPH.
[9] Thomas Ertl,et al. Smart Hardware-Accelerated Volume Rendering , 2003, VisSym.
[10] Hanspeter Pfister,et al. Hardware-Accelerated Volume Rendering , 2005, The Visualization Handbook.