Prototyping and enacting services : Lessons learned from human-centered methods

In service development, finding new ways to prototype the service experience could potentially contribute to higher quality services, more well-directed service engineering processes, and more. Tools and methods to express important characteristics of a service experience come in many forms, such as personas, blueprints, design objectives, scenarios, and role-playing. In this paper, we propose a conceptual model that informs choices among these options. We draw on experience from the field of interaction design, which has a rich tradition of practice with the methods over the last two decades. The framework is grounded in the analysis work of the field of design from Buchanan (2001). It points toward the transfer of methods between interaction and service design. We also draw out specific characteristics of service experiences, to describe their contribution to an understanding of a future and emerging service experience, from employing the methods in early in the service development process.

[1]  Susanne Bødker,et al.  Understanding Representation in Design , 1998, Hum. Comput. Interact..

[2]  Giulio Jacucci,et al.  On the move with a magic thing: role playing in concept design of mobile services and devices , 2000, DIS '00.

[3]  Steve Howard,et al.  Using 'endowed props' in scenario-based design , 2002, NordiCHI '02.

[4]  Mary Jo Bitner,et al.  Servicescapes: The Impact of Physical Surroundings on Customers and Employees: , 1992 .

[5]  Horst Lichter,et al.  User interface prototyping-concepts, tools, and experience , 1996, Proceedings of IEEE 18th International Conference on Software Engineering.

[6]  Peretz Shoval,et al.  End-user prototyping: sophisticated users supporting system development , 1987, DATB.

[7]  Michael D. Johnson,et al.  New Service Development and Innovation in the New Economy , 2000 .

[8]  Pelle Ehn,et al.  Work-oriented design of computer artifacts , 1989 .

[9]  William W. Gaver,et al.  Design documentaries: inspiring design research through documentary film , 2006, DIS '06.

[10]  Kim Halskov,et al.  Virtual video prototyping of pervasive healthcare systems , 2002, DIS '02.

[11]  Peter Danholt,et al.  Prototypes as performative , 2005, Critical Computing.

[12]  Wendy E. Mackay,et al.  Video artifacts for design: bridging the Gap between abstraction and detail , 2000, DIS '00.

[13]  Brian W. Moroney,et al.  Extending prototyping , 2003, IBM Syst. J..

[14]  G. L. Shostack Designing Services That Deliver , 1996 .

[15]  Kurt Schneider,et al.  Prototypes as assets, not toys. Why and how to extract knowledge from prototypes. (Experience report) , 1996, Proceedings of IEEE 18th International Conference on Software Engineering.

[16]  Jonas Löwgren,et al.  Design for Quality-in-use: Human-Computer Interaction Meets Information Systems Development , 1997 .

[17]  Charles Hill,et al.  What do Prototypes Prototype , 1997 .

[18]  Clay Spinuzzi,et al.  A Scandinavian challenge, a US response: methodological assumptions in Scandinavian and US prototyping approaches , 2002, SIGDOC '02.

[19]  Stefan Holmlid,et al.  Interaction design and service design: Expanding a comparison of design disciplines , 2007, Nordes 2007: Design Inquiries.

[20]  Barry W. Boehm,et al.  Prototyping vs. specifying: A multi-project experiment , 1984, ICSE '84.

[21]  Lars Erik Holmquist,et al.  Prototyping , 2005, Interactions.

[22]  Jane Fulton Suri,et al.  Experience prototyping , 2000, DIS '00.

[23]  C. Lovelock,et al.  Whither Services Marketing? , 2004 .

[24]  Kenneth R. Stern,et al.  Low vs. high-fidelity prototyping debate , 1996, INTR.

[25]  Stefan Holmlid,et al.  Bringing design to services , 2006 .

[26]  Jonathan Arnowitz,et al.  Effective Prototyping for Software Makers , 2006 .

[27]  B. Edvardsson,et al.  Service portraits in service research: a critical review , 2005 .

[28]  Richard Buchanan,et al.  Design Research and the New Learning , 2001, Design Issues.

[29]  Kristina Höök,et al.  Affective diary: designing for bodily expressiveness and self-reflection , 2006, CHI Extended Abstracts.

[30]  A. Parasuraman,et al.  Delivering quality service : balancing customer perceptions and expectations , 1990 .

[31]  Guy Pyrzak,et al.  Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success , 2006, CHI.

[32]  Giulio Jacucci,et al.  Imagining and experiencing in design, the role of performances , 2002, NordiCHI '02.

[33]  William W. Gaver,et al.  Projected realities: conceptual design for cultural effect , 1999, CHI '99.