Immersiveness of News: How Croatian Students Experienced 360-Video News

More and more media companies are experimenting with virtual reality (VR) news and at the same time new VR technology products are available and affordable to a wider audience. This paper examines the concept of immersiveness in journalism based on 360-video content, probing the main components that are prerequisites to an immersive experience: flow, cognitive absorption, and presence. The research was conducted using a questionnaire from the work of Jennett et al. (2008) which was adapted for 360-video news.

[1]  Mel Slater,et al.  Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News , 2010, PRESENCE: Teleoperators and Virtual Environments.

[2]  M. Csíkszentmihályi,et al.  Flow Theory and Research , 2009 .

[3]  Mel Slater,et al.  Enhancing Our Lives with Immersive Virtual Reality , 2016, Front. Robot. AI.

[4]  Paul A. Cairns,et al.  Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..