A SOA-Based Service Composition for Interactive Ubiquitous Entertainment Applications

As mobile and embedded computing devices become more ubiquitous, it is becoming obvious that the nature of interactions between users and computers have evolved. The capabilities of mobile and wireless devices to be seamlessly integrated into daily objects and tasks allow a plethora of services particularly in the field of entertainment and gaming. Particularly, this paper proposes a service composition for interactive ubiquitous entertainment applications based on service oriented architecture (SOA). It aims to establish collaborative relationships between heterogeneous devices to provide users an interactive and ubiquitous entertainment and fun. The robust approach is to create a seamless entertainment environment which can cope with highly dynamic environments in which resources such as network connectivity and services frequently vary over time.