Computer Graphics for Students of the Factual Sciences

We present the main qualities that icons in interactive systems for graphic computing must possess for students of the social sciences and/or user unfamiliar with the 2D and 3D representation of reality through emulation and simulation with personal computers. In the current work we will analyze the interfaces of a software to generate animated and static graphics, which have evolved jointly with the operating system and the graphic hardware. Besides, a series of strategies are presented in the college teaching unrelated to the computer graphics sector.

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