An interactive conducting system using Kinect

A conducting system for conductors of all skill levels is in high demand. An interactive conducting system could mediate the interpretation of a conductor's gestures and the performance of music based on recognized results from each distributed player. Such systems would be a helpful training tool for students, an experiencing tool for professional conductors and composers to shape music at a low cost, or an entertainment tool for nonprofessional music lovers. In this paper, we propose a real-time interactive conducting system using Microsoft Kinect. The proposed system overcomes the limitation that Kinect is usually designed for large body movements; hence, delicate conducting signals can be correctly recognized without referencing any prior knowledge. The system was evaluated by conductors of all skill levels and had a high level of accuracy and a low latency.