Using a large display in the periphery to support children learning through design

Learners benefit from creating personally meaningful artifacts for an audience, especially when those artifacts embody the concepts that the learners aim to understand. Our past work examined artistic design as an anchor for mathematical discussions between learners as they explored concepts like symmetry and fractions. In this paper, we present the work from two field studies where we explored ways to expand opportunities for mathematical discussions with a larger audience (beyond learners seated next to each other) by incorporating structured ways to share finished and in-progress work on a large display that all participants could view peripherally. We observed that the large display provided support for sharing designs with children anywhere in the room. The large display increased the students' awareness of their peers' designs, and the displayed designs became an anchor for their discussions. More work remains to increase the frequency of discussions about mathematical aspects of their artifacts.

[1]  David Williamson Shaffer,et al.  Learning mathematics through design: The anatomy of Escher's world , 1997 .

[2]  K. K. Lamberty Creating mathematical artifacts: extending children's engagement with math beyond the classroom , 2008, IDC.

[3]  Elizabeth D. Mynatt,et al.  Large Displays for Knowledge Work , 2003 .

[4]  Stephen Adams,et al.  Encouraging awareness of peers' learning activities using large displays in the periphery , 2010, CHI EA '10.

[5]  Ole Iversen,et al.  eCell: spatial IT design for group collaboration in school environments , 2005, GROUP.

[6]  Elizabeth D. Mynatt,et al.  Semi-public displays for small, co-located groups , 2003, CHI '03.

[7]  Allison Druin,et al.  Single display groupware: a model for co-present collaboration , 1999, CHI '99.

[8]  Paul P. Maglio,et al.  Tradeoffs in displaying peripheral information , 2000, CHI.

[9]  Saul Greenberg,et al.  The notification collage: posting information to public and personal displays , 2001, CHI.

[10]  Janet L. Kolodner,et al.  Exploring Digital Quilt Design Using Manipulatives as a Math Learning Tool , 2002 .

[11]  Janet L. Kolodner,et al.  Camera talk: making the camera a partial participant , 2005, CHI.

[12]  Kori Inkpen Quinn,et al.  A mischief of mice: examining children's performance in single display groupware systems with 1 to 32 mice , 2009, CHI.

[13]  D. Schunk Self-Efficacy and Education and Instruction , 1995 .

[14]  Preeti Singh,et al.  Combining handhelds with a whole-class display to support the learning of scientific control , 2003, CHI Extended Abstracts.

[15]  Janet L. Kolodner,et al.  Getting and keeping children engaged with a constructionist design tool for craft and math , 2007 .

[16]  Amy Bruckman,et al.  Community Support for Constructionist Learning , 2004, Computer Supported Cooperative Work (CSCW).

[17]  Mitchel Resnick,et al.  Pianos not stereos: creating computational construction kits , 1996, INTR.

[18]  Janet L. Kolodner,et al.  Towards a new kind of computational manipulative: children learning math and designing quilts with manipulatives that afford both , 2004, IDC '04.

[19]  John T. Stasko,et al.  A taxonomy of ambient information systems: four patterns of design , 2006, AVI '06.

[20]  Elliot Soloway,et al.  Children Designers: Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School , 1991 .

[21]  Yvonne Rogers,et al.  From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.

[22]  Yvonne Rogers,et al.  Learning by doing with shareable interfaces , 2009 .

[23]  John T. Stasko,et al.  Animation in a peripheral display: distraction, appeal, and information conveyance in varying display configurations , 2007, GI '07.

[24]  Elizabeth D. Mynatt,et al.  Secrets to success and fatal flaws: the design of large-display groupware , 2006, IEEE Computer Graphics and Applications.

[25]  Kori Inkpen Quinn,et al.  This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration , 1999, CSCL.

[26]  Daniel G. Bobrow,et al.  WYSIWIS revised: early experiences with multiuser interfaces , 1987, TOIS.

[27]  Tony P. Pridmore,et al.  Classroom collaboration in the design of tangible interfaces for storytelling , 2001, CHI.