We describe, in case study form, techniques to extend the range of facial types and movement using a parametric facial animation system originally developed to model and control synthetic 3D faces limited to a normal range of human shape and motion. These techniques have allowed us to create a single authoring system that can create and animate a wide range of facial types that range from realistic, stylized, cartoon-like, or a combination thereof, all from the same control system. Additionally we describe image processing and 3D deformation tools that allow for a greater range of facial types and facial animation output.
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