Virtual Global Search: Application to 9×9 Go
暂无分享,去创建一个
[1] Bruno Bouzy,et al. Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go , 2004, Computers and Games.
[2] Tristan Cazenave,et al. A Phantom-Go Program , 2006, ACG.
[3] Rémi Coulom,et al. Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search , 2006, Computers and Games.
[4] Matthew L. Ginsberg,et al. GIB: Steps Toward an Expert-Level Bridge-Playing Program , 1999, IJCAI.
[5] Rémi Coulom,et al. CRAZY STONE WINS 9x9 GO TOURNAMENT , 2006 .
[6] Bruce Abramson,et al. Expected-Outcome: A General Model of Static Evaluation , 1990, IEEE Trans. Pattern Anal. Mach. Intell..
[7] Bernd Brügmann Max-Planck. Monte Carlo Go , 1993 .
[8] Martin Müller,et al. Solving Probabilistic Combinatorial Games , 2006, ACG.
[9] Zongmin Ma,et al. Computers and Games , 2008, Lecture Notes in Computer Science.
[10] Jonathan Schaeffer,et al. The challenge of poker , 2002, Artif. Intell..
[11] Tristan Cazenave,et al. Combining Tactical Search and Monte-Carlo in the Game of Go , 2005, CIG.
[12] Brian Sheppard,et al. Efficient Control of Selective Simulations , 2004, J. Int. Comput. Games Assoc..
[13] Bruno Bouzy,et al. Associating domain-dependent knowledge and Monte Carlo approaches within a Go program , 2005, Inf. Sci..
[14] Keh-Hsun Chen. A study of decision error in selective game tree search , 2001, Inf. Sci..
[15] Tristan Cazenave,et al. Incremental Transpositions , 2004, Computers and Games.
[16] Donald E. Knuth,et al. The Solution for the Branching Factor of the Alpha-Beta Pruning Algorithm , 1981, ICALP.
[17] Tristan Cazenave,et al. Search for transitive connections , 2005, Inf. Sci..