Virtual worlds in pre-service teacher education : the introduction of virtual worlds in pre-service teacher education to foster innovative teaching-learning processes

ii Publications arising from this research v List of Figures xi List of Tables xi Editorial Notes xiii Chapter 1 Introduction 1 1.1 Education, Learning and Digital Technology in the 21st Century 1 1.2 Educational Change and Innovation 3 1.3 Critically Evaluating Educational Technology 5 1.4 Pre-­‐service Teacher Education 6 1.5 Virtual Worlds 8 1.6 Aims of the Research 11 1.7 Background to the Research 11 1.8 My Position as a Researcher 14 1.9 Thesis Structure 15 Chapter 2 Educational Context 18 2.1 Change and Innovation 18 2.2 Diffusion and Adoption of Innovation 20 2.3 Educational Change and Innovation 23 2.4 21st Century Learners 25 2.5 Engagement 27 2.6 Learning Theories for a Digital Age 30 2.6.1 Conversational learning 30 2.6.2 Immersive learning 32 2.6.3 Situated learning 35 2.6.4 Connectivism 36 2.7 Pedagogy, Andragogy, Cybergogy 37 2.8 A New Culture of Learning 39 2.9 Research Need 41 Chapter 3 Technological Context 43 3.1 Introduction 43 3.2 The Effect of Technology on Teaching-­‐Learning Processes 43 3.3 Barriers to Technology Integration and Innovation 44 3.4 Disruptive Innovations 50 3.5 Virtual Worlds 52 3.5.1 Defining virtual worlds 52 3.5.2 The evolution of virtual worlds 54 3.5.3 Affordances of virtual worlds 58 3.5.4 Virtual worlds in pre-­‐service teacher education 61 3.5.5 Virtual worlds in K-­‐12 schools 65 3.5.6 Barriers to the adoption of virtual worlds in education 67 3.6 The Research Potential 70 3.7 Conclusion 73 Chapter 4 Methodology 74 4.1 Research Aim and Questions 74 4.2 Paradigm Within Which the Research is Situated 75 4.3 Complexity as the Theoretical Grounding 77 4.4 Action Research as a Meta-­‐Methodology 79

[1]  D. Jonassen Objectivism versus constructivism: Do we need a new philosophical paradigm? , 1991 .

[2]  Stefan Schutt,et al.  Sustaining the future through virtual worlds , 2012 .

[3]  T. Thomas,et al.  The utility of the UTAUT model in explaining mobile learning adoption in higher education in Guyana , 2013 .

[4]  H. Lawson,et al.  The Subjective Warrant and Recruitment Into Physical Education , 1984 .

[5]  Noel Bitner,et al.  Integrating Technology into the Classroom: Eight Keys to Success , 2002 .

[6]  Fred D. Davis,et al.  User Acceptance of Computer Technology: A Comparison of Two Theoretical Models , 1989 .

[7]  Laurence F. Johnson,et al.  Virtual Worlds: Inherently Immersive, Highly Social Learning Spaces , 2008 .

[8]  L. Wright,et al.  The Sage Handbook of Qualitative Research (3rd ed.) , 2006 .

[9]  M. Dodgson,et al.  The management of technological innovation : strategy and practice , 2008 .

[10]  E. Guba The alternative paradigm dialog. , 1990 .

[11]  Stephen Kemmis,et al.  The Action Research Planner: Doing Critical Participatory Action Research , 2013 .

[12]  J. Pellegrino,et al.  Professional Development in Integrating Technology Into Teaching and Learning: Knowns, Unknowns, and Ways to Pursue Better Questions and Answers , 2007 .

[13]  Mark W. Bell Toward a Definition of “Virtual Worlds” , 1970 .

[14]  Peggy A. Ertmer Addressing first- and second-order barriers to change: Strategies for technology integration , 1999 .

[15]  Peter Albion,et al.  3D Online Spaces for Teacher Education: Mapping the Territory , 2008 .

[16]  E. Rogers,et al.  Diffusion of Innovations , 1964 .

[17]  M. Fullan Change Forces With A Vengeance , 2003 .

[18]  Southern Cross University,et al.  Second life, first experiences: using virtual worlds in teacher education , 2013 .

[19]  Jonathan P. Rowe,et al.  Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments , 2011, Int. J. Artif. Intell. Educ..

[20]  Lisa Jacka,et al.  What about the Firewall? Creating Virtual Worlds in a Public Primary School Using Sim-on-a-Stick. , 2012 .

[21]  E. Stoughton “How will I get them to behave?”: Pre service teachers reflect on classroom management , 2007 .

[22]  A. Hargreaves The emotions of teaching and educational change , 2005 .

[23]  Julia Gillen,et al.  New Literacies in Schome Park , 2010, Researching Learning in Virtual Worlds.

[24]  Agnes Kukulska-Hulme,et al.  Design principles for mobile learning , 2013 .

[25]  A. Kelton Second Life: Reaching into the Virtual World for Real-World Learning , 2007 .

[26]  Sue Gregory,et al.  Real thinking with virtual hats: A role-playing activity for pre-service teachers in Second Life , 2012 .

[27]  Ruth V. Small,et al.  Curiosity, interest and engagement in technology-pervasive learning environments: a new research agenda , 2011 .

[28]  J. Reeve,et al.  Agency as a fourth aspect of students engagement during learning activities , 2011 .

[29]  Sailen Routray ‘Deschooling Society’ , 2012 .

[30]  Anthony Clarke,et al.  Complexity science and student teacher supervision , 2007 .

[31]  Kassandra Barnes,et al.  Teaching and Learning with the Net Generation , 2007 .

[32]  G. Salmon,et al.  Developing a five-stage model of learning in Second Life , 2010 .

[33]  Joanna Saad-Sulonen,et al.  Digital Habitats - stewarding technology for communities , 2013, J. Community Informatics.

[34]  Joanne O’Mara,et al.  Literacy in the digital world of the twenty first century: students, curriculum, pedagogy, games and play. , 2014 .

[35]  Sue Bennett,et al.  Beyond the 'digital natives' debate: Towards a more nuanced understanding of students' technology experiences , 2010, J. Comput. Assist. Learn..

[36]  M. Patton Qualitative research and evaluation methods , 1980 .

[37]  S. Freitas Serious Virtual Worlds: a Scoping Study , 2008 .

[38]  Sue Gregory,et al.  Introducing Jass Easterman: my 'Second Life' learning space , 2009 .

[39]  Pernille Berg,et al.  The Reluctant Change Agent - Change, Chance and Choice among Teachers, Educational Change in the City , 2011 .

[40]  A. Hargreaves,et al.  The fourth way : the inspiring future for educational change , 2009 .

[41]  Etienne Wenger,et al.  Digital Habitats : Stewarding technology for communities , 2009 .

[42]  J. Urry,et al.  Enacting the social , 2004 .

[43]  Overcoming the barriers to educational innovation , 2009 .

[44]  Yves Punie,et al.  Towards a Mapping Framework of ICT-enabled Innovation for Learning , 2012 .

[45]  M. Hitt,et al.  Achieving and maintaining strategic competitiveness in the 21st century: The role of strategic leadership , 1999 .

[46]  Choton Basu,et al.  Disrupting Class How Disruptive Innovation Will Change the Way the World Learns , 2009 .

[47]  Neil Selwyn,et al.  Looking beyond learning: notes towards the critical study of educational technology , 2010, J. Comput. Assist. Learn..

[48]  Jeanne Allen,et al.  Preparing Pre-Service Teachers for Classroom Practice in a Virtual World: A Pilot Study Using Second Life. , 2013 .

[49]  J. Brown,et al.  Why Virtual Worlds Can Matter , 2008 .

[50]  Karen E. Watkins,et al.  Action Research: Rethinking Lewin , 1999 .

[51]  D. Allen Learning in a virtual world. , 2013, Nursing standard (Royal College of Nursing (Great Britain) : 1987).

[52]  P. Reason,et al.  A Participatory Inquiry Paradigm , 1997 .

[53]  S. Bunkers The Teaching-Learning Process and the Theory of Human Becoming , 1999, Nursing science quarterly.

[54]  John G. Hedberg,et al.  Towards a disruptive pedagogy: changing classroom practice with technologies and digital content , 2011 .

[55]  Terry Anderson,et al.  Student Perceptions of Teaching Presence, Social Presence, and Cognitive Presence in a Virtual World , 2011 .

[56]  Dong-uk Cheong,et al.  Is Second Life effective for pre-service teachers’ teaching practice? , 2009 .

[57]  M. Mason Complexity Theory and the Philosophy of Education , 2008 .

[58]  Suzanne R. Painter,et al.  Issues in the Observation and Evaluation of Technology Integration in K-12 Classrooms , 2001 .

[59]  Charles Ess,et al.  The handbook of internet studies , 2011 .

[60]  Janette Grenfell Immersive interfaces for art education teaching and learning in mixed reality virtual and real world environments , 2011 .

[61]  Marcus McDonald,et al.  Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Exploration of Educator Perceptions, Attitudes and Experiences , 2015, J. Educ. Technol. Soc..

[62]  Shannon Kennedy-Clark,et al.  Pre-service teachers’ perspectives on using scenario-based MUVEs in science education , 2010 .

[63]  S. Greenberg,et al.  The Psychology of Everyday Things , 2012 .

[64]  Peter Twining,et al.  Moving education into the digital age: the contribution of teachers' professional development , 2013, J. Comput. Assist. Learn..

[65]  Etienne Wenger,et al.  Situated Learning: Legitimate Peripheral Participation , 1991 .

[66]  Fred A. J. Korthagen,et al.  Teacher educators and student-directed learning , 2003 .

[67]  Keith Morrison,et al.  School Leadership and Complexity Theory , 2002 .

[68]  Brent Davis,et al.  Complexity and Education: Inquiries Into Learning, Teaching, and Research , 2006 .

[69]  Swight Hare,et al.  Technology Integration: Closing the Gap Between What Preservice Teachers are Taught To Do and What They Can Do , 2002 .

[70]  William E. Doll,et al.  Chaos, complexity, curriculum, and culture : a conversation , 2005 .

[71]  Jyotsna Bhatnagar,et al.  Grounded theory research , 2014 .

[72]  Barney Dalgarno,et al.  A systematic review and environmental analysis of the use of 3D immersive virtual worlds in Australian and New Zealand higher education institutions , 2013 .

[73]  J. Gillen,et al.  A learning community for teens on a virtual island - The Schome Park Teen Second Life Pilot project , 2009 .

[74]  Neil F. Johnson,et al.  Simply Complexity: A Clear Guide to Complexity Theory , 2007 .

[75]  V. Richardson,et al.  Constructivist Pedagogy , 2003, Teachers College Record: The Voice of Scholarship in Education.

[76]  Andrew M. Jones The Innovation Acid Test: Growth Through Design and Differentiation , 2008 .

[77]  Chris Campbell Learning in a different life: Pre-service education students using an online virtual world , 2009 .

[78]  Shane W. Mathews,et al.  Developing a Second Life virtual field trip for university students: an action research approach , 2012 .

[79]  Fiona Bailey,et al.  The Vertex Project: Children Creating and Populating 3D Virtual Worlds , 2001 .

[80]  B. Newton E-tivities: the key to active online learning , 2004 .

[81]  Southern Cross University,et al.  Exploring the complementarities between complexity and action research : the story of Technology Together , 2017 .

[82]  L. Cohen,et al.  Research Methods in Education , 1980 .

[83]  Chris Dede,et al.  Immersive Interfaces for Engagement and Learning , 2009, Science.

[84]  Stephen Kemmis,et al.  What is to be done? The place of action research , 2010 .

[85]  Jeremy Kemp,et al.  Immersive learning environments in parallel universes: Learning through Second Life , 2008 .

[86]  Cheryl I. Johnson,et al.  Adding Instructional Features That Promote Learning in a Game-Like Environment , 2010 .

[87]  Terry Anderson,et al.  E-Learning in the 21st Century: A Community of Inquiry Framework for Research and Practice , 2016 .

[88]  B. Davis,et al.  Complexity Theory and Action Research , 2009 .

[89]  Janette Grenfell,et al.  Through the looking glass : teaching and learning in blended immersive multiuser virtual and real world environments , 2010 .

[90]  David Byrne,et al.  Complexity Theory and the Social Sciences : The state of the art , 2013 .

[91]  Marcus McDonald,et al.  Virtual worlds for learning: done and dusted? , 2013 .

[92]  Minjuan Wang,et al.  Cybergogy for Engaged Learning: A Framework for Creating Learner Engagement through Information and Communication Technology , 2006 .

[93]  Alan Miller,et al.  A taxonomy of virtual worlds usage in education , 2012, Br. J. Educ. Technol..

[94]  Barney Dalgarno,et al.  A Systematic Review and Environmental Analysis of the Use of 3D Immersive Virtual Worlds in Australian and New Zealand Higher Education Institutions: Final Report 2013 , 2013 .

[95]  G. Deleuze,et al.  Spinoza: Practical Philosophy , 1970 .

[96]  Barbara Wasson,et al.  Implementing Technology-Enhanced Learning , 2009 .

[97]  C. Miller,et al.  Up to the Mark: A Study of the Examination Game. , 1974 .

[98]  S. Kemmis,et al.  Participatory Action Research: Communicative Action and the Public Sphere. , 2005 .

[99]  George Siemens,et al.  Handbook of Emerging Technologies for Learning , 2009 .

[100]  A. C. Baker,et al.  Conversation as Experiential Learning , 2005 .

[101]  R. Kay Evaluating Strategies Used To Incorporate Technology Into Preservice Education , 2006 .

[102]  Deborah P. Britzman,et al.  Practice Makes Practice: A Critical Study of Learning to Teach , 2003 .

[103]  D. Martinovic,et al.  Situating ICT in the teacher education program: Overcoming challenges, fulfilling expectations , 2012 .

[104]  S. Barab,et al.  Transformational Play , 2010 .

[105]  Barney Dalgarno,et al.  Questioning the net generation: a collaborative project in Australian higher education , 2006 .

[106]  Steven Warburton,et al.  Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching , 2009, Br. J. Educ. Technol..

[107]  A. Birch,et al.  Preservice teachers’ acceptance of ICT integration in the classroom: applying the UTAUT model , 2009 .

[108]  Miguel Nussbaum,et al.  Teacher adoption of technology , 2013, Comput. Hum. Behav..

[109]  Diana G. Oblinger Boomers, Gen-Xers, and Millennials: Understanding the "New Students.". , 2003 .

[110]  Chris Dede,et al.  Challenges to learning and schooling in the digital networked world of the 21st century , 2013, J. Comput. Assist. Learn..

[111]  Michael Bassey,et al.  A Solution to the Problem of Generalisation in Educational Research: Fuzzy prediction , 2001 .

[112]  Lesley Kuhn Complexity and Educational Research: A critical reflection , 2008 .

[113]  Jesse Goodman Reforming Schools: Working within a Progressive Tradition during Conservative Times , 2006 .

[114]  Stephen Kemmis,et al.  Action research as a practice‐based practice , 2009 .

[115]  Sarah Prestridge,et al.  The beliefs behind the teacher that influences their ICT practices , 2012, Comput. Educ..

[116]  Larry Cuban How Teachers Taught: Constancy and Change in American Classrooms, 1890-1980. 1st Edition. Research on Teaching Monograph Series. , 1984 .

[117]  Mark Campbell,et al.  What campus-based students think about the quality and benefits of e-learning , 2005, Br. J. Educ. Technol..

[118]  J. Ana Donaldson,et al.  Engaging the Online Learner: Activities and Resources for Creative Instruction. Updated Edition. , 2004 .

[119]  Michael Fullan Commentary: The New Pedagogy: Students and Teachers as Learning Partners , 2013 .

[120]  E. Honan Teachers as bricoleurs : producing plausible readings of curriculum documents , 2004 .

[121]  Keith Morrison,et al.  Educational Philosophy and the Challenge of Complexity Theory , 2008 .

[122]  B. Somekh Factors Affecting Teachers’ Pedagogical Adoption of ICT , 2008 .

[123]  Martin Oliver,et al.  Learning, Teaching and Ambiguity in Virtual Worlds , 2010, Researching Learning in Virtual Worlds.

[124]  Pradeep Dubey,et al.  Second Life and the New Generation of Virtual Worlds , 2008, Computer.

[125]  Michael Henderson,et al.  Collaborative Inquiry: Building Pre-Service Teachers' Capacity for ICT Pedagogical Integration. , 2013 .

[126]  Julie Willems,et al.  Outlooks and Opportunities in Blended and Distance Learning , 2013 .

[127]  Christine Greenhow,et al.  Learning, Teaching, and Scholarship in a Digital Age , 2009 .

[128]  Diana Laurillard,et al.  Rethinking University Teaching: A Conversational Framework for the Effective Use of Learning Technologies. 2nd Edition , 1993 .

[129]  C. Walsh,et al.  From Teaching Technology to Using Technology to Enhance Student Learning: Preservice Teachers’ Changing Perceptions of Technology Infusion , 2001 .

[130]  Rhona Sharpe,et al.  Rethinking Pedagogy for a Digital Age , 2007 .

[131]  Birute Regine,et al.  Leading at the Edge: How Leaders Influence Complex Systems , 2000 .

[132]  Valsa Koshy,et al.  Action Research for Improving Educational Practice: A Step-by-Step Guide , 2009 .

[133]  Raymond A. Eve,et al.  Chaos, complexity, and sociology : myths, models, and theories , 1998 .

[134]  Judi Harris,et al.  What Is Technological Pedagogical Content Knowledge , 2009 .

[135]  Patrick Griffin,et al.  The Changing Role of Education and Schools , 2012 .

[136]  James Paul Gee,et al.  Welcome to our virtual worlds , 2009 .

[137]  Ned Kock,et al.  E-Collaboration and E-Commerce In Virtual Worlds: The Potential of Second Life and World of Warcraft , 2008, Int. J. e Collab..

[138]  S. Wilson What Video Games Have to Teach Us about Learning and Literacy , 2006 .

[139]  Yu-Mei Wang When Technology Meets Beliefs , 2002 .

[140]  Barney Dalgarno,et al.  What are the learning affordances of 3-D virtual environments? , 2010, Br. J. Educ. Technol..

[141]  Yasemin Gülbahar ICT USAGE IN HIGHER EDUCATION: A CASE STUDY ON PRESERVICE TEACHERS AND INSTRUCTORS , 2008 .

[142]  Sasha A. Barab,et al.  Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context , 2012, Comput. Educ..

[143]  Andy Hargreaves,et al.  The Global Fourth Way: The Quest for Educational Excellence , 2012 .

[144]  I. McManus Knowing the knowledge. , 1994, Quality in health care : QHC.

[145]  Michael K. Thomas,et al.  Making learning fun: Quest Atlantis, a game without guns , 2005 .

[146]  Matt Bower,et al.  Affordance analysis – matching learning tasks with learning technologies , 2008 .

[147]  L. Richard,et al.  Complexity: a potential paradigm for a health promotion discipline. , 2014, Health promotion international.

[148]  Leon Bieber,et al.  Mindset The New Psychology Of Success , 2016 .

[149]  Caroline Steel,et al.  Curriculum, technology & transformation for an unknown future. Proceedings ascilite Sydney 2010 , 2010 .

[150]  P. Wood,et al.  Exploring the use of complexity theory and action research as frameworks for curriculum change , 2014 .

[151]  Inger-Marie F. Christensen,et al.  Added Value of Teaching in a Virtual World , 2013 .

[152]  Karen Goodnough DEALING WITH MESSINESS AND UNCERTAINTY IN PRACTITIONER RESEARCH: THE NATURE OF PARTICIPATORY ACTION RESEARCH , 2008 .

[153]  Elena Moschini,et al.  The Second Life Researcher Toolkit - An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life , 2010, Researching Learning in Virtual Worlds.

[154]  Rama Ramaswami Best of Both Worlds. , 2009 .

[155]  Helen Farley,et al.  Recent developments in virtual worlds and their potential impact on their use in higher education , 2011 .

[156]  Mats Deutschmann,et al.  Language learning in virtual worlds : Research issues and methods , 2012 .

[157]  Van Eenwyk,et al.  Archetypes & Strange Attractors: The Chaotic World of Symbols , 1997 .

[158]  A. Onwuegbuzie,et al.  Mixed Methods Research: A Research Paradigm Whose Time Has Come , 2004 .

[159]  B. McKelvey,et al.  Complexity Leadership Theory: Shifting leadership from the industrial age to the knowledge era ! , 2007 .

[160]  Peter Albion,et al.  The seamless integration of Web3D technologies with university curricula to engage the changing student cohort , 2010 .

[161]  Lorelei Lingard,et al.  Grounded theory, mixed methods, and action research , 2008, BMJ : British Medical Journal.

[162]  Larry Cuban,et al.  Computers Meet Classroom: Classroom Wins , 1993, Teachers College Record: The Voice of Scholarship in Education.

[163]  A. Hargreaves Extending educational change , 2005 .

[164]  Matthew J. Koehler,et al.  What is Technological Pedagogical Content Knowledge (TPACK)? , 2013 .

[165]  Allan Ellis,et al.  Designing an educational sim environment: Critical success factors , 2009 .

[166]  Chris Kenyon,et al.  From andragogy to heutagogy , 2000 .

[167]  O. El-Gayar,et al.  COLLEGE STUDENTS’ ACCEPTANCE OF TABLET PCS: AN APPLICATION OF THE UTAUT MODEL , 2006 .

[168]  F. Korthagen,et al.  The Teacher Educator as a Role Model. , 2007 .

[169]  T. Bentley Learning Beyond the Classroom: Education for a Changing World , 2016 .

[170]  Yuha Jung A New Culture of Learning: Cultivating the Imagination for a World of Constant Change , 2015 .

[171]  Tamsin Haggis ‘Knowledge Must Be Contextual’: Some possible implications of complexity and dynamic systems theories for educational research , 2008 .

[172]  K. Scherer,et al.  How Seductive Details Do Their Damage : A Theory of Cognitive Interest in Science Learning , 2004 .

[173]  Shaowen Bardzell,et al.  The Experience of Embodied Space in Virtual Worlds , 2008 .

[174]  Jennifer A. Fredricks,et al.  School Engagement: Potential of the Concept, State of the Evidence , 2004 .

[175]  Barney Dalgarno,et al.  Blended synchronous learning: patterns and principles for simultaneously engaging co-located and distributed learners , 2013 .

[176]  Dennis Sumara,et al.  Cognition, Complexity, and Teacher Education , 1997 .

[177]  Stefan Schutt,et al.  Rhetoric and reality , 2014, ASCILITE Publications.

[178]  Margaret Ward,et al.  Strange Attractors: Chaos, Complexity, and the Art of Family Therapy , 1996 .

[180]  Rebecca Strachan,et al.  Moving between virtual and real worlds: Second language learning through Massively Multiplayer Online Role Playing Games (MMORPGs) , 2011, 2011 3rd Computer Science and Electronic Engineering Conference (CEEC).

[181]  Renata Phelps,et al.  Complexity and action research: exploring the theoretical and methodological connections , 2002 .

[182]  E. Guba,et al.  Paradigmatic Controversies, Contradictions, and Emerging Confluences. , 2005 .

[183]  Barney Dalgarno,et al.  Influences on pre-service teachers' preparedness to use ICTs in the classroom , 2008 .

[184]  Barbara W. Keats,et al.  Navigating in the new competitive landscape: Building strategic flexibility and competitive advantage in the 21st century , 1998 .

[185]  Virginia Richardson,et al.  Constructivist Teaching and Teacher Education: Theory and Practice , 2005 .

[186]  G. Pask Conversation, Cognition and Learning , 1975 .

[187]  Gordon B. Davis,et al.  User Acceptance of Information Technology: Toward a Unified View , 2003, MIS Q..

[188]  Amanda Jefferies,et al.  Rethinking Learning for a Digital Age , 2010 .

[189]  Denise Wood,et al.  Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds , 2010 .

[190]  S. Anderson,et al.  Understanding Teacher Change: Revisiting the Concerns Based Adoption Model , 1997 .

[191]  Michael W. Apple,et al.  Partial Knowledge@@@Official Knowledge: Democratic Education in a Conservative Age , 1994 .

[192]  E. Straub Understanding Technology Adoption: Theory and Future Directions for Informal Learning , 2009 .

[193]  Peggy A. Ertmer,et al.  Teacher Technology Change , 2010 .

[194]  Rich Halverson,et al.  Technologies for Education and Technologies for Learners: How Information Technologies Are (and Should Be) Changing Schools , 2012 .

[195]  Robert Sanders,et al.  Avatars in Action: Student Perspectives on Action Learning in a Virtual World , 2007 .

[196]  Shannon Kennedy-Clark,et al.  Pre-service teachers' perspectives on using scenario-based virtual worlds in science education , 2011, Comput. Educ..

[197]  Stefan Schutt,et al.  Virtual worlds in Australian and New Zealand higher education: remembering the past, understanding the present and imagining the future , 2013 .

[198]  R. Phelps,et al.  Exploring the complementarities between complexity and action research: the story of Technology Together , 2010 .

[199]  Barney Dalgarno,et al.  Changing directions through VirtualPREX: engaging pre-service teachers in virtual professional experience , 2011 .

[200]  Don E. Kash,et al.  The Complexity Challenge: Technological Innovation for the 21st Century , 1999 .

[201]  Dennis Sumara,et al.  Complexity science and educational action research: toward a pragmatics of transformation , 2005 .

[202]  D. Gash E-moderating: the key to teaching and learning online , 2012 .

[203]  Thomas C. Reeves,et al.  Immersive learning technologies: Realism and online authentic learning , 2007, J. Comput. High. Educ..

[204]  Marc Prensky,et al.  Teaching Digital Natives: Partnering for Real Learning , 2010 .

[205]  B. Davis,et al.  Fitting Teacher Education in/to/for an Increasingly Complex World , 2012 .

[206]  Robert Sanders,et al.  Promoting Reflection through Action Learning in a 3D Virtual World , 2011 .

[207]  Hannah Green,et al.  Their Space. Education for a Digital Generation , 2007 .

[208]  M. Romero,et al.  Learner Engagement in the use of Individual and Collaborative Serious Games , 2012 .

[209]  M. Wolff,et al.  Action Research to Improve School Practices. , 1955 .

[210]  M. Prensky Digital Natives, Digital Immigrants Part 1 , 2001 .

[211]  Elaine Toms,et al.  What is user engagement? A conceptual framework for defining user engagement with technology , 2008, J. Assoc. Inf. Sci. Technol..

[212]  George Siemens Connectivism: A Learning Theory for the Digital Age , 2004 .

[213]  Denise Wood,et al.  Learning and teaching in second life: educator and student perspectives , 2013 .

[214]  D. Lortie,et al.  Schoolteacher: A Sociological Study , 1976 .

[215]  Matt Bower,et al.  Blended reality: Issues and potentials in combining virtual worlds and face-to-face classes , 2010 .

[216]  Colin Baskin,et al.  ICT integration in schools: Where are we now and what comes next? , 2006 .

[217]  Lisa Gjedde,et al.  Research, Reflections and Innovations in Integrating ICT in Education , 2009 .

[218]  Curtis J. Bonk The World is Open: How Web Technology Is Revolutionizing Education , 2009 .

[219]  Stefan Schutt,et al.  How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds , 2011 .

[220]  John Kirriemuir UK university and college technical support for Second Life developers and users , 2010 .

[221]  Allan Ellis,et al.  The Architecture of Learning Spaces: Designing in a Virtual World for Pre-service Teacher Education , 2012 .

[222]  John C. McCarthy,et al.  Technology as experience , 2004, INTR.

[223]  R. Clark Media will never influence learning , 1994 .

[224]  Allan Ellis,et al.  Developing a checklist for evaluating virtual worlds for use in education , 2011 .

[225]  D. Eichelberger Teacher Action Research Building Knowledge Democracies , 2016 .

[226]  Barney Dalgarno,et al.  Uniting on-campus and distributed learners through media-rich synchronous tools: A national project , 2011 .

[227]  Gloria Dall'Alba,et al.  Embodied Knowing in Online Environments , 2005 .

[228]  K. Hambridge Action research. , 2000, Professional nurse.

[229]  Peggy A. Ertmer,et al.  Removing obstacles to the pedagogical changes required by Jonassen's vision of authentic technology-enabled learning , 2013, Comput. Educ..

[230]  Jesus Tanguma,et al.  Longitudinal Study of Technology Training to Prepare Future Teachers. , 2005 .

[231]  Gráinne Conole,et al.  An introduction to rethinking learning for a digital age , 2010 .

[232]  Kelly A. Lyons,et al.  A Typology of Virtual Worlds: Historical Overview and Future Directions , 2008 .

[233]  Diana Laurillard,et al.  Rethinking University Teaching: A Framework for the Effective Use of Educational Technology , 1993 .

[234]  Paul Hawken,et al.  The Ecology of Commerce: A Declaration of Sustainability , 2010 .

[235]  Stephen Jones,et al.  Using Second Life as an Educational Instructional Tool with Pre-service Education Students: A Work in Progress , 2008 .

[236]  Jason Zagami Second Life as an Arts Education Environment , 2009 .

[237]  Peter Twining,et al.  Exploring the educational potential of virtual worlds - Some reflections from the SPP , 2009, Br. J. Educ. Technol..

[238]  Diana G. Oblinger,et al.  Educating the Net Generation , 2005 .

[239]  Allan Ellis,et al.  Virtual arts: visual arts education in the virtual world of Second Life , 2010 .

[240]  M. Fullan Change Forces: Probing the Depths of Educational Reform. School Development and the Management of Change Series: 10. , 1993 .

[241]  Marilyn Lichtman,et al.  Qualitative Research in Education: A User's Guide , 2006 .

[242]  Amanda Berry,et al.  Modelling by Teacher Educators. , 2005 .

[243]  Kathryn Graziano The innovator's dilemma: When new technologies cause great firms to fail , 1998 .

[244]  A. Strauss,et al.  Grounded theory , 2017 .

[245]  Clayton M. Christensen The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail , 2013 .

[246]  John G. Hedberg,et al.  Learning through design and construction in multi-user virtual environments : opportunities, challenges and an emerging project , 2010 .

[247]  E. Guba,et al.  Competing paradigms in qualitative research. , 1994 .

[248]  K. Lewin Action Research and Minority Problems , 1946 .

[249]  Johann Füller,et al.  Co-Creation in Virtual Worlds: The Design of the User Experience , 2011, MIS Q..

[250]  Gregory MacKinnon,et al.  Evaluating the Pedagogical Impact of a Virtual World Using Concept Mapping , 2011 .

[251]  O. Zuber-Skerritt New Directions in Action Research , 1996 .

[252]  N. Selwyn Distrusting Educational Technology: Critical Questions for Changing Times , 2013 .

[253]  Maggi Savin-Baden,et al.  A Practical Guide to Using Second Life in Higher Education , 2010 .

[254]  Allan Ellis,et al.  Facilitating creativity in pre-service teacher education courses through their engagement in virtual worlds , 2012 .