Spatial and density effects in evolutionary game theory.
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Two models are considered for the study of game dynamics in a spatial domain. Both models are continuous in space and time and give rise to reaction-diffusion equations. The spatial domain is homogeneous but the mobility of the individuals is allowed to depend upon the strategy. The models are analysed for spatial patterns (via a Turing instability) and also for the direction of the travelling wave that replaces one strategy by another. It is shown that the qualitative behaviour of the two models is quite different. When considering the existence of spatial patterns and deciding whether increased mobility is helpful or not, it is shown that the answers depend crucially upon the model equations. Since both models (in the absence of spatial variation) are quite standard, it is clear that considerable care has to be exercised in the formulation of spatial models and in their interpretation.