A game creation tool which supports the development of writing skills: interface design considerations
暂无分享,去创建一个
[1] Beatrice Gralton,et al. Washington DC - USA , 2008 .
[2] Judy Robertson,et al. Computer game design: Opportunities for successful learning , 2008, Comput. Educ..
[3] Juan Pablo Hourcade,et al. Interaction Design and Children , 2008, Found. Trends Hum. Comput. Interact..
[4] Judy Robertson,et al. Adventure Author: a learning environment to support creative design , 2007, IDC.
[5] Judith Good,et al. A learner-centred design approach to developing a visual language for interactive storytelling , 2007, IDC.
[6] Stephen Jacobs,et al. Game writing : Narrative skills for videogames , 2007 .
[7] Judith Good,et al. Script Cards: A Visual Programming Language for Games Authoring by Young People , 2006, Visual Languages and Human-Centric Computing (VL/HCC'06).
[8] Caitlin Kelleher,et al. Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories , 2006, Visual Languages and Human-Centric Computing (VL/HCC'06).
[9] Judith Good,et al. Supporting the Development of Interactive Storytelling Skills in Teenagers , 2006, Edutainment.
[10] Judith Good,et al. Learning and motivational affordances in narrative-based game authoring , 2006 .
[11] Jonathan Schaeffer,et al. Interactive Story Writing in the Classroom: Using Computer Games , 2005, DiGRA Conference.
[12] Judith Good,et al. Story creation in virtual game worlds , 2005, CACM.
[13] Jonathan Schaeffer,et al. Writing Interactive Stories in the Classroom , 2005 .
[14] M. Warrington,et al. Raising boys' achievement , 2005 .
[15] Carolyn Miller,et al. Digital Storytelling: A Creator's Guide to Interactive Entertainment , 2004 .
[16] Judith Good,et al. Children’s narrative development through computer game authoring , 2004, IDC '04.
[17] Mitchel Resnick,et al. Scratch: A Sneak Preview , 2004 .
[18] Judith Good,et al. Learning to Think and Communicate with Diagrams: 14 Questions to Consider , 2001, Artificial Intelligence Review.
[19] Barry Atkins,et al. More than a Game: The Computer Game as Fictional Form , 2003 .
[20] Greg Brooks,et al. Raising Standards in Literacy , 2003 .
[21] Judith Good,et al. Children's contributions to new technology: the design of AdventureAuthor , 2003, IDC '03.
[22] R. Mayer,et al. Nine Ways to Reduce Cognitive Load in Multimedia Learning , 2003 .
[23] A. Goodwyn. Improving Literacy at KS2 and KS3 , 2002 .
[24] G. Moss. Boys and Writing , 2002 .
[25] David Trend. Reading Digital Culture , 2001 .
[26] Alan F. Blackwell,et al. Thinking with Diagrams , 2001 .
[27] Shaaron Ainsworth,et al. The functions of multiple representations , 1999, Comput. Educ..
[28] Andrew Begel,et al. StarLogo TNG: An Introduction to Game Development , 1996 .
[29] Baruch Schwarz,et al. Measuring Integration of Information in Multirepresentational Software , 1993, Interact. Learn. Environ..
[30] Gunnvald B. Svendsen,et al. The Influence of Interface Style on Problem Solving , 1991, Int. J. Man Mach. Stud..
[31] Brenda Laurel,et al. Computers as theatre , 1991 .