A 3D virtual Weft‐knitting Engineering learning system based on Unreal Engine 4
暂无分享,去创建一个
Qing Chen | Jihong Liu | Jing Lu | Hao Song | Xiaoting Zhang | Qianyi Zhan | Qianyi Zhan | Xiaoting Zhang | Jihong Liu | Qing Chen | Hao Song | Jing Lu
[1] John T. Bell,et al. Implementing virtual reality laboratory accidents using the half-life game engine, WorldUp, and Java3D , 2003 .
[2] Carlos Delgado Kloos,et al. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study , 2014, IEEE Transactions on Learning Technologies.
[3] Wan Zhi-pin. Computer aided pattern designing system for full-electronic flat machine , 2011 .
[4] Fernando P. Bernardo,et al. A virtual platform to teach separation processes , 2012, Comput. Appl. Eng. Educ..
[5] Reece Boyd. Implementing Reinforcement Learning in Unreal Engine 4 with Blueprint , 2017 .
[6] Jürgen Oberst,et al. Visualizing planetary data by using 3D engines , 2017 .
[7] Granger Lang. Using Intel RealSense Depth Data for Hand Tracking in Unreal Engine 4 , 2017 .
[8] H. F. Manesh,et al. A modular virtual reality system for engineering laboratory education , 2011, Comput. Appl. Eng. Educ..
[9] Chunsheng Wang,et al. Constructing virtual hydraulic circuits using Flash , 2010, Comput. Appl. Eng. Educ..
[10] Carlos Delgado-Kloos,et al. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study , 2014 .
[11] Babur Deliktas. Computer technology for enhancing teaching and learning modules of engineering mechanics , 2011, Comput. Appl. Eng. Educ..
[12] Xu Qia. Establishment and implementation of weft-knitted fabric's design model in CAD system , 2014 .
[13] Guo Yan. Design of pattern preparation system of computerized flat knitting machine , 2007 .
[14] Shiming Xiang,et al. VGLS: A virtual geophysical laboratory system based on C# and viustools and its application for geophysical education , 2017, Comput. Appl. Eng. Educ..
[15] Wei-Pin Lee,et al. Digital simulation of the transformation of plane stress , 2009, Comput. Appl. Eng. Educ..
[16] Gang Wang,et al. A Unity3D‐based interactive three‐dimensional virtual practice platform for chemical engineering , 2018, Comput. Appl. Eng. Educ..
[17] Jihong Liu,et al. Development of a virtual winder for computer‐aided education using Virtools , 2014, Comput. Appl. Eng. Educ..
[18] Jorge Neves,et al. Fractal Geometry – A New Tool for Textile Design Development Applications in Printing , 1994 .
[19] Christian Gütl,et al. Virtual laboratories for education in science, technology, and engineering: A review , 2016, Comput. Educ..
[20] Romero Tori,et al. An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment , 2014, 2014 IEEE Frontiers in Education Conference (FIE) Proceedings.
[21] Martin Ebner,et al. Successful implementation of user-centered game based learning in higher education: An example from civil engineering , 2007, Comput. Educ..
[22] Li Yao,et al. A web‐based virtual laboratory for electron probe microanalysis , 2015, Comput. Appl. Eng. Educ..
[23] B. D. Coller,et al. Effectiveness of using a video game to teach a course in mechanical engineering , 2009, Comput. Educ..
[24] Xiaodong Yi,et al. An interactive computer‐based simulation system for endovascular aneurysm repair surgeries , 2016, Comput. Animat. Virtual Worlds.
[25] Yizhe Chang,et al. A multi‐user virtual laboratory environment for gear train design , 2014, Comput. Appl. Eng. Educ..