Will Undergraduate Students Play Games to Learn How to Conduct Library Research

This exploratory study examines whether undergraduate students will play games to learn how to conduct library research. Results indicate that students will play games that are an integral component of the course curriculum and enable them to accomplish overall course goals at the same time they learn about library research.

[1]  Tammy S. Sugarman,et al.  Play to Win! Using Games in Library Instruction to Enhance Student Learning , 2005 .

[2]  Alison J. Head,et al.  Beyond Google: How do students conduct academic research? , 2007, First Monday.

[3]  James Paul Gee,et al.  What video games have to teach us about learning and literacy , 2007, CIE.

[4]  Christy Branston,et al.  From game studies to bibliographic gaming: Libraries tap into the video game culture , 2007 .

[5]  Larry Hardesty,et al.  Faculty Culture and Bibliographic Instruction: An Exploratory Analysis , 1995, Libr. Trends.

[6]  Ameet Doshi How Gaming Could Improve Information Literacy. , 2006 .

[7]  Ellysa Stern Cahoy,et al.  Library Use in the E-learning Environment , 2006 .

[8]  Lynn VanLeer Interactive Gaming Vs. Library Tutorials for Information Literacy: A Resource Guide , 2006 .

[9]  D. Grant Campbell,et al.  "I still like Google": University student perceptions of searching OPACs and the web , 2005, ASIST.

[10]  Marc Prensky,et al.  Digital game-based learning , 2000, CIE.

[11]  Steven Johnson,et al.  Everything Bad Is Good for You , 2005 .

[12]  Herbert Snyder Management Basics: Life as a Library Board Member , 2005 .

[13]  Paul Hrycaj,et al.  Reflections on Surveys of Faculty Attitudes Toward Collaboration with Librarians , 2007 .

[14]  Christopher N. Cox,et al.  Information Literacy Instruction Handbook , 2008 .

[15]  Joseph Silk The Big Bang , 1980 .

[16]  John Lubans,et al.  Educating the library user , 1974 .