User requirements on mobile AR for cultural heritage site towards enjoyable informal learning
暂无分享,去创建一个
[1] Norshuhada Shiratuddin,et al. Designing user experience for mobile game-based learning , 2011, 2011 International Conference on User Science and Engineering (i-USEr ).
[2] Andrea Giuseppe Bottino,et al. SkyLineDroid: An Outdoor Mobile Augmented Reality Application for Virtual Heritage , 2012 .
[3] N. Magnenat-Thalmann,et al. LIFEPLUS : Revival of life in ancient Pompeii , 2002 .
[4] Tom Molet,et al. LIFEPLUS: Revival of life in ancient Pompeii, Virtual Systems and Multimedia , 2002 .
[5] Carmelo Ardito,et al. Exploring Archaeological Parks by Playing Games on Mobile Devices , 2009, IxD&A.
[6] Young-Hwan Pan,et al. A combined user research process for designing mobile AR guide in cultural heritage , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities.
[7] Alexandra Psarrou,et al. Mobile Augmented Reality for Cultural Heritage , 2011, MOBILWARE.
[8] Ivan Poupyrev,et al. Tangible augmented reality , 2008, SIGGRAPH 2008.
[9] Byeong-Mo Chang,et al. A Context-Aware Smart Tourist Guide Application for an Old Palace , 2007, 2007 International Conference on Convergence Information Technology (ICCIT 2007).
[10] Changhoon Park,et al. Development of Mobile AR Tour Application for the National Palace Museum of Korea , 2011, HCI.
[11] Ulka Chandini Pendit,et al. Enjoyable Informal Learning at Cultural Heritage Site using Mobile Augmented Reality: A Conceptual Model , 2014 .
[12] Didier Stricker,et al. Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites , 2001, VAST '01.
[13] Juliana Aida Abu Bakar,et al. Mobile Augmented Reality for Enjoyable Informal Learning in Cultural Heritage Site , 2014 .
[14] Ulka Chandini Pendit,et al. Mobile AR for Cultural Heritage Site towards Enjoyable Informal Learning: A Revised Conceptual Model , 2014 .
[15] Norshuhada Shiratuddin,et al. Adapting Learning Theories in Mobile Game-Based Learning Development , 2010, 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[16] Young Shik Moon,et al. Face Extraction Method Using Edge Orientation and Face Geometric Features , 2007, 2007 International Conference on Convergence Information Technology (ICCIT 2007).
[17] Matt Dunleavy,et al. Design Principles for Augmented Reality Learning , 2014 .
[18] Alan B. Craig. Understanding Augmented Reality: Concepts and Applications , 2013 .
[19] Doyun Park,et al. Designing an immersive tour experience system for cultural tour sites , 2006, CHI EA '06.
[20] Shirley Gregor,et al. Understanding web enjoyment experiences and informal learning: A study in a museum context , 2012, Decis. Support Syst..