Open-ended art environments motivate participation

In this research we observe the situated, embodied and playful interaction that participants engage in with open-ended interactive artworks. The larger project from which this work derives [28] contributes a methodological model for the evaluation of open-ended interactive artwork that treats each work individually and recognises the importance of the artist intent and the traditions from which the work derives. In this paper, we describe this evolving methodology for evaluating and understanding participation via three case studies of open-ended interactive art installations. This analysis builds an understanding of open-ended free-play non-narrative environments and the affordances these environments enable for participants.

[1]  B. Glaser Theoretical Sensitivity: Advances in the Methodology of Grounded Theory , 1978 .

[2]  R. Caillois,et al.  Man, Play and Games , 1958 .

[3]  Dorothy Miell,et al.  Children’s Creative Collaborations: The Importance of Friendship when Working Together on a Musical Composition , 2000 .

[4]  Stephen Nachmanovitch,et al.  Free Play: Improvisation in Life and Art , 1990 .

[5]  Ernest A. Edmonds,et al.  A study in play, pleasure and interaction design , 2007, DPPI.

[6]  Philip H. Mirvis Flow: The Psychology of Optimal Experience , 1991 .

[7]  Jack Whalen,et al.  LEARNING IN DOING: SOCIAL, COGNITIVE AND COMPUTATIONAL PERSPECTIVES , 2011 .

[8]  K. Lewin Action Research and Minority Problems , 1946 .

[9]  Amy L. Spawr Drive: the surprising truth about what motivates us, Pink, D.H. (2009). New York, NY (pp. 1–242) , 2012 .

[10]  Nick Bryan-Kinns,et al.  Exploring mutual engagement in creative collaborations , 2007, C&C '07.

[11]  Ann Morrison,et al.  Worlds of information: designing for engagement at a public multi-touch display , 2010, CHI.

[12]  Mary Flanagan,et al.  Critical Play: Radical Game Design , 2009 .

[13]  C. Bishop Participation: Documents of Contemporary Art , 2006 .

[14]  Ann Morrison,et al.  Talk2Me: the art of augmenting conversations , 2006, MM '06.

[15]  Margot Brereton,et al.  Talk2Me: engaging interactive installation environments , 2007, C&C '07.

[16]  L. Suchman Human-Machine Reconfigurations: Plans and situated actions (2nd edition). , 2007 .

[17]  E. Edmonds,et al.  Living laboratories for interactive art , 2006 .

[18]  C. F. Kao,et al.  The efficient assessment of need for cognition. , 1984, Journal of personality assessment.

[19]  Jed Berk,et al.  Autonomous light air vessels (ALAVs) , 2006, MM '06.

[20]  Eitan Mendelowitz Drafting poems: inverted potentialities , 2006, MM '06.

[21]  M. Mcneil Simians, Cyborgs and Women: The Reinvention of Nature , 1992 .

[22]  Ann Morrison,et al.  Like bees around the hive: a comparative study of a mobile augmented reality map , 2009, CHI.

[23]  Lucy Suchman,et al.  Human-Machine Reconfigurations: Plans and Situated Actions , 2006 .

[24]  Sardón Mariano Books of sand , 2006, MM '06.

[25]  Ann Morrison Situated play in open-ended interactive art environments , 2010 .

[26]  Ann Morrison,et al.  Building sensitising terms to understand free-play in open-ended interactive art environments , 2011, CHI.

[27]  Libby Hemphill,et al.  Human-machine reconfigurations: Plans and situated actions, 2nd ed , 2007, J. Assoc. Inf. Sci. Technol..

[28]  A. Clarke Situational Analysis: Grounded Theory After the Postmodern Turn , 2005 .

[29]  R. Keith Sawyer,et al.  Group Creativity: Music, Theater, Collaboration , 2003 .

[30]  Tuan Q. Tran,et al.  Attractive phones don't have to work better: independent effects of attractiveness, effectiveness, and efficiency on perceived usability , 2010, CHI.

[31]  John T. Guthrie,et al.  Contexts for Engagement and Motivation in Reading. , 2001 .

[32]  Seppo Sakari Heikkilä,et al.  Space of two categories, interactive installation with shadow projection , 2007, ACM Multimedia.

[33]  Mary Flanagan,et al.  Anxiety, Openness, and Activist Games: A Case Study for Critical Play , 2009, DiGRA Conference.

[34]  O. Dreĭer,et al.  Learning in Doing: Social, Cognitive, and Computational Perspectives , 2007 .