Gamification in a Social System
暂无分享,去创建一个
[1] Hinrich Schütze,et al. Introduction to information retrieval , 2008 .
[2] Long Pan,et al. Effective and Efficient Methodologies for Social Network Analysis , 2007 .
[3] Ryan O. Murphy,et al. Measuring Social Value Orientation , 2011, SSRN Electronic Journal.
[4] Asta Bäck,et al. Social Media Roadmaps: Exploring the futures triggered by social media , 2008 .
[5] Rajeev Motwani,et al. The PageRank Citation Ranking : Bringing Order to the Web , 1999, WWW 1999.
[6] M E J Newman,et al. Community structure in social and biological networks , 2001, Proceedings of the National Academy of Sciences of the United States of America.
[7] Baruch Awerbuch,et al. Independent Study Report on Reputation Systems , 2006 .
[8] Caroline Haythornthwaite,et al. Studying Online Social Networks , 2006, J. Comput. Mediat. Commun..
[9] C. Rusbult,et al. Development of prosocial, individualistic, and competitive orientations: theory and preliminary evidence. , 1997, Journal of personality and social psychology.
[10] P. Vorderer,et al. Serious games : mechanisms and effects , 2009 .
[11] Charles H. Hubbell. An Input-Output Approach to Clique Identification , 1965 .
[12] Wim B. G. Liebrand,et al. The effect of social motives, communication and group size on behaviour in an N-person multi-stage mixed-motive game , 1984 .
[13] Stanley Wasserman,et al. Social Network Analysis: Methods and Applications , 1994, Structural analysis in the social sciences.
[14] Krishna P. Gummadi,et al. Measurement and analysis of online social networks , 2007, IMC '07.
[15] Amy L. Spawr. Drive: the surprising truth about what motivates us, Pink, D.H. (2009). New York, NY (pp. 1–242) , 2012 .
[16] M E J Newman,et al. Finding and evaluating community structure in networks. , 2003, Physical review. E, Statistical, nonlinear, and soft matter physics.
[17] Ed Halter. From Sun Tzu to Xbox: War and Video Games , 2006 .
[18] Robert L. Glass. On the Aging of Software , 2011, Inf. Syst. Manag..
[19] John A. Tomlin,et al. A new paradigm for ranking pages on the world wide web , 2003, WWW '03.
[20] A. Kaplan,et al. Users of the world, unite! The challenges and opportunities of Social Media , 2010 .
[21] John Guare,et al. Six Degrees of Separation: A Play , 1990 .
[22] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[23] D. R. Fulkerson,et al. Flows in Networks. , 1964 .
[24] Sharon L. Milgram,et al. The Small World Problem , 1967 .
[25] Salvatore Catanese,et al. Crawling Facebook for social network analysis purposes , 2011, WIMS '11.
[26] M. Mauss,et al. Essai sur le don , 1925 .
[27] Julita Vassileva,et al. Motivating participation in social computing applications: a user modeling perspective , 2012, User Modeling and User-Adapted Interaction.
[28] D. Knoke. Understanding Social Networks: Theories, Concepts, and Findings , 2013 .
[29] B. Skinner. Cumulative record : a selection of papers , 1972 .
[30] Massimo Franceschet,et al. PageRank , 2010, Commun. ACM.
[31] Ayman Farahat,et al. Authority Rankings from HITS, PageRank, and SALSA: Existence, Uniqueness, and Effect of Initialization , 2005, SIAM J. Sci. Comput..
[32] Gabriel Pinski,et al. Citation influence for journal aggregates of scientific publications: Theory, with application to the literature of physics , 1976, Inf. Process. Manag..
[33] Laura A. Dabbish,et al. Designing games with a purpose , 2008, CACM.
[34] M E J Newman,et al. Fast algorithm for detecting community structure in networks. , 2003, Physical review. E, Statistical, nonlinear, and soft matter physics.
[35] Peter Sommerlad,et al. Pattern-Oriented Software Architecture , 1996 .
[36] Jordi Sabater-Mir,et al. Reputation and social network analysis in multi-agent systems , 2002, AAMAS '02.
[37] Minas Gjoka,et al. Walking in Facebook: A Case Study of Unbiased Sampling of OSNs , 2010, 2010 Proceedings IEEE INFOCOM.
[38] L. Festinger. A Theory of Social Comparison Processes , 1954 .
[39] Noah J. Goldstein,et al. Social influence: compliance and conformity. , 2004, Annual review of psychology.
[40] Laura A. Dabbish,et al. Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.
[41] Juho Hamari,et al. Defining gamification: a service marketing perspective , 2012, MindTrek.
[42] Amy Nicole Langville,et al. Google's PageRank and beyond - the science of search engine rankings , 2006 .
[43] Sergey Brin,et al. The Anatomy of a Large-Scale Hypertextual Web Search Engine , 1998, Comput. Networks.
[44] Kenton O'Hara,et al. Gamification. using game-design elements in non-gaming contexts , 2011, CHI Extended Abstracts.
[45] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[46] H. J. Arnold. Introduction to the Practice of Statistics , 1990 .
[47] Walter Willinger,et al. On unbiased sampling for unstructured peer-to-peer networks , 2009, TNET.
[48] Duncan J. Watts,et al. Collective dynamics of ‘small-world’ networks , 1998, Nature.
[49] Shlomo Moran,et al. SALSA: the stochastic approach for link-structure analysis , 2001, TOIS.
[50] Tad Hogg,et al. Enhancing reputation mechanisms via online social networks , 2004, EC '04.
[51] P. Cobley,et al. Videogames (Routledge Introductions to Media and Communications) , 2004 .
[52] A. Maslow. A Theory of Human Motivation , 1943 .
[53] Alexander Lazovik,et al. Mining Twitter in the Cloud: A Case Study , 2010, 2010 IEEE 3rd International Conference on Cloud Computing.
[54] Azam Khan,et al. AND RESPONSIVENESS IN NON-GAME APPLICATIONS , 2003 .
[55] Leo Katz,et al. A new status index derived from sociometric analysis , 1953 .
[56] Mehul A. Shah. ReferralWeb--a resource location system guided by personal relations , 1997 .
[57] Henrik Ernstson,et al. Social Network Analysis (SNA) , 2012 .