Interpreting movement manner
暂无分享,去创建一个
[1] V. Maletic. Body - Space - Expression: The Development of Rudolf Laban's Movement and Dance Concepts , 1987 .
[2] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[3] P. Adam. Saltmarsh ecology: Coping with the environment , 1990 .
[4] Norman I. Badler,et al. Simulating humans: computer graphics animation and control , 1993 .
[5] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[6] Norman I. Badler,et al. Instructions, Intentions and Expectations , 1995, Artif. Intell..
[7] Ken-ichi Anjyo,et al. Fourier principles for emotion-based human figure animation , 1995, SIGGRAPH.
[8] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[9] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[10] Kenji Amaya,et al. Emotion from Motion , 1996, Graphics Interface.
[11] Christopher W. Geib,et al. Planning for animation , 1996 .
[12] Ken Perlin,et al. Improv: a system for scripting interactive actors in virtual worlds , 1996, SIGGRAPH.
[13] J. Hahn,et al. Interpolation Synthesis of Articulated Figure Motion , 1997, IEEE Computer Graphics and Applications.
[14] Norman I. Badler,et al. Gesticulation behaviors for virtual humans , 1998, Proceedings Pacific Graphics '98. Sixth Pacific Conference on Computer Graphics and Applications (Cat. No.98EX208).
[15] Norman I. Badler,et al. A Parameterized Action Representation for Virtual Human Agents , 1998 .
[16] Michael F. Cohen,et al. Verbs and Adverbs: Multidimensional Motion Interpolation , 1998, IEEE Computer Graphics and Applications.
[17] John Funge,et al. Cognitive modeling: knowledge, reasoning and planning for intelligent characters , 1999, SIGGRAPH.
[18] Norman I. Badler,et al. A motion control scheme for animating expressive arm movements , 1999 .
[19] Norman I. Badler,et al. Virtual human animation based on movement observation and cognitive behavior models , 1999, Proceedings Computer Animation 1999.
[20] Norman I. Badler,et al. Animation control for real-time virtual humans , 1999, CACM.
[21] Norman I. Badler,et al. To gesture or not to gesture: what is the question? , 2000, Proceedings Computer Graphics International 2000.
[22] Norman I. Badler,et al. The EMOTE model for effort and shape , 2000, SIGGRAPH.
[23] Per Christensen. Coping with the Environment , 2002 .