Stochastic game approach to air operations

A command and control (C/sup 2/) problem for military air operations is addressed. Specifically, we consider C/sup 2/ problems for air vehicles against ground-based targets and defensive systems. The problem is viewed as a stochastic game. We restrict our attention to the C/sup 2/ level where the problem may consist of a few unmanned combat air vehicles (UCAVs) or aircraft (or possibly teams of vehicles), less than say, a half-dozen enemy surface-to-air missile air defense units (SAMs), a few enemy assets (viewed as targets from our standpoint), and some enemy decoys (assumed to mimic SAM radar signatures). At this low level, some targets are mapped out and possible SAM sites that are unavoidably part of the situation are known. One may then employ a discrete stochastic game problem formulation to determine which of these SAMs should optimally be engaged (if any), and by what series of air vehicle operations. We provide analysis, numerical implementation, and simulation for full state-feedback and measurement feedback control within this C/sup 2/ context. Sensitivity to parameter uncertainty is discussed. Some insight into the structure of optimal and near-optimal strategies for C/sup 2/ is obtained. The analysis is extended to the case of observations which may be affected by adversarial inputs. A heuristic based on risk-sensitive control is applied, and it is found that this produces improved results over more standard approaches.

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