SCI-FI: Shape-Changing Interfaces, Future Interactions
暂无分享,去创建一个
[1] Zack J. Butler,et al. Distributed systems of self-reconfiguring robots , 2002, SIGGRAPH '02.
[2] Roel Vertegaal,et al. Paperfold: a shape changing mobile device with multiple reconfigurable electrophoretic magnetic display tiles , 2014, CHI Extended Abstracts.
[3] Hiroshi Ishii,et al. bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces , 2015, CHI.
[4] Fabian Hemmert,et al. Living interfaces: the thrifty faucet , 2009, TEI.
[5] Ann Blandford,et al. Semi-structured qualitative studies , 2013 .
[6] Chris Harrison,et al. Providing dynamically changeable physical buttons on a visual display , 2009, CHI.
[7] Hiroshi Ishii,et al. Radical atoms: beyond tangible bits, toward transformable materials , 2012, INTR.
[8] Ron Wakkary,et al. Design fictions , 2012, TEI.
[9] Veronica Teichrieb,et al. An Open Catalog of Hand Gestures from Sci-Fi Movies , 2015, CHI Extended Abstracts.
[10] Nathan Shedroff,et al. Make it so: learning from sci-fi interfaces , 2012, AVI.
[11] Woohun Lee,et al. Shape-changing robot for stroke rehabilitation , 2014, Conference on Designing Interactive Systems.
[12] John Burn. Shapes of Things to Come , 2012 .
[13] Chris Preist,et al. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems , 2015 .
[14] Holly A. Yanco,et al. Changing shape: improving situation awareness for a polymorphic robot , 2006, HRI '06.
[15] Kasper Hornbæk,et al. Deformable Interfaces for Performing Music , 2015, CHI.
[16] Jürgen Steimle,et al. FoldMe: interacting with double-sided foldable displays , 2012, Tangible and Embedded Interaction.
[17] Hiroshi Ishii,et al. TRANSFORM as Adaptive and Dynamic Furniture , 2015, CHI Extended Abstracts.
[18] Peter C. Wright,et al. Pastiche scenarios: Fiction as a resource for user centred design , 2006, Interact. Comput..
[19] Majken Kirkegaard Rasmussen,et al. Shape-changing interfaces: a review of the design space and open research questions , 2012, CHI.
[20] Luc Geurts,et al. The skweezee system: enabling the design and the programming of squeeze interactions , 2013, UIST.
[21] Philippa Mothersill,et al. Awakened apparel: embedded soft actuators for expressive fashion and functional garments , 2014, TEI '14.
[22] Roel Vertegaal,et al. MorePhone: an actuated shape changing flexible smartphone , 2013, CHI Extended Abstracts.
[23] Sebastian Boring,et al. Dark patterns in proxemic interactions: a critical perspective , 2014, Conference on Designing Interactive Systems.
[24] Ivan Poupyrev,et al. Proceedings of the 26th annual ACM symposium on User interface software and technology , 2013, UIST 2013.
[25] Kasper Hornbæk,et al. User-defined gestures for elastic, deformable displays , 2014, AVI.
[26] Zack J. Butler,et al. Self-reconfiguring robots , 2002, CACM.
[27] Roel Vertegaal,et al. PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays , 2011, CHI.
[28] Hiroshi Ishii,et al. Relief: a scalable actuated shape display , 2010, TEI '10.
[29] Susanna Paasovaara,et al. Kinetic device: designing interactions with a deformable mobile interface , 2012, CHI Extended Abstracts.
[30] Teemu Tuomas Ahmaniemi,et al. What is a device bend gesture really good for? , 2014, CHI.
[31] Hiroshi Ishii,et al. inFORM: dynamic physical affordances and constraints through shape and object actuation , 2013, UIST.
[32] Audrey Girouard,et al. Bending the rules: bend gesture classification for flexible displays , 2013, CHI.
[33] Fabian Hemmert,et al. Animate mobiles: proxemically reactive posture actuation as a means of relational interaction with mobile phones , 2013, TEI '13.
[34] Pierre Dragicevic,et al. Opportunities and Challenges for Data Physicalization , 2015, CHI.
[35] Akira Wakita,et al. Blob manipulation , 2012, Tangible and Embedded Interaction.
[36] Hiroshi Ishii,et al. PneUI: pneumatically actuated soft composite materials for shape changing interfaces , 2013, UIST.
[37] Hiroshi Ishii,et al. Bosu: a physical programmable design tool for transformability with soft mechanics , 2010, Conference on Designing Interactive Systems.
[38] Woohun Lee,et al. MoleBot: a robotic creature based on physical transformability , 2012, VRIC '12.
[39] Anton Nijholt,et al. Smart material interfaces: "a material step to the future" , 2012, SMI '12.
[40] Faisal Taher,et al. Exploring Interactions with Physically Dynamic Bar Charts , 2015, CHI.
[41] Andreas Butz,et al. A survey of human-computer interaction design in science fiction movies , 2008, INTETAIN '08.
[42] Jun Iio,et al. The Database on Near-Future Technologies for User Interface Design from SciFi Movies , 2014, HCI.
[43] Zi Ye,et al. Cobra: flexible displays for mobilegaming scenarios , 2010, CHI EA '10.
[44] Youngwoo Park,et al. The Trial of Bendi in a Coffeehouse: Use of a Shape-Changing Device for a Tactile-Visual Phone Conversation , 2015, CHI.
[45] Hiroshi Ishii,et al. Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices , 2012, UIST.
[46] Sriram Subramanian,et al. Is my phone alive?: a large-scale study of shape change in handheld devices using videos , 2014, CHI.
[47] Youngwoo Park,et al. Wrigglo: shape-changing peripheral for interpersonal mobile communication , 2014, CHI.
[48] Masaaki Kurosu. User Interfaces That Appeared in SciFi Movies and Their Reality , 2014, HCI.
[49] Markus Löchtefeld,et al. Morphees: toward high "shape resolution" in self-actuated flexible mobile devices , 2013, CHI.