Playing Video Games Cooperatively Increases Empathic Concern

Two studies addressed whether playing video games cooperatively in a team would increase emphatic concern toward others in need. Study 1 showed that cooperative team-play ameliorates the negative e...

[1]  M. Bluemke,et al.  Assessing Aggressiveness via Reaction Times Online , 2012 .

[2]  Tobias Greitemeyer,et al.  How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team , 2012, Comput. Hum. Behav..

[3]  C. Anderson,et al.  Effects of prosocial, neutral, and violent video games on college students' affect. , 2012, Aggressive behavior.

[4]  David R. Ewoldsen,et al.  Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior , 2012, Cyberpsychology Behav. Soc. Netw..

[5]  Tobias Greitemeyer,et al.  Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior , 2012 .

[6]  Tobias Greitemeyer Effects of Prosocial Media on Social Behavior , 2011 .

[7]  D. Gentile The multiple dimensions of video game effects. , 2011 .

[8]  N. McLatchie,et al.  Denying Humanness to Others , 2011, Psychological science.

[9]  Tobias Greitemeyer,et al.  Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts , 2011, The Journal of social psychology.

[10]  Tobias Greitemeyer,et al.  Playing prosocial video games increases empathy and decreases schadenfreude. , 2010, Emotion.

[11]  C. Anderson,et al.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. , 2010, Psychological bulletin.

[12]  Tobias Greitemeyer,et al.  Effects of prosocial video games on prosocial behavior. , 2010, Journal of personality and social psychology.

[13]  Tobias Greitemeyer,et al.  Prosocial video games reduce aggressive cognitions , 2009 .

[14]  C. Anderson,et al.  The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies , 2009, Personality & social psychology bulletin.

[15]  Craig A. Anderson,et al.  Comfortably Numb , 2009, Psychological science.

[16]  C. Batson,et al.  An additional antecedent of empathic concern: valuing the welfare of the person in need. , 2007, Journal of personality and social psychology.

[17]  C. Nathan DeWall,et al.  Alone but feeling no pain: Effects of social exclusion on physical pain tolerance and pain threshold, affective forecasting, and interpersonal empathy. , 2006, Journal of personality and social psychology.

[18]  B. Bushman,et al.  Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. , 2006 .

[19]  Jeanne B. Funk,et al.  Playing violent video games, desensitization, and moral evaluation in children , 2003 .

[20]  Gary L. Wells,et al.  Stimulus Sampling and Social Psychological Experimentation , 1999 .

[21]  C. Batson The Altruism Question: Toward A Social-psychological Answer , 1991 .

[22]  C. Batson,et al.  Distress and empathy: two qualitatively distinct vicarious emotions with different motivational consequences. , 1987, Journal of personality.

[23]  Mark H. Davis Measuring individual differences in empathy: Evidence for a multidimensional approach. , 1983 .