Creating realistic CG honey
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During the pre-production phase of Bee Movie we faced the challenge of creating realistic looking CG honey. The development approach was divided into two main parts: creating the overall look, and simulating the dynamics. In this sketch I will discuss how we met these challenges by incorporating various elements into a raytrace render, and by applying viscoelasticity in the fluid solver used for the particle simulation.
[1] James F. O'Brien,et al. A method for animating viscoelastic fluids , 2004, SIGGRAPH 2004.