Taking the full view: How viewers respond to 360-degree video news
暂无分享,去创建一个
Paul Ketelaar | Paul Hendriks Vettehen | Daan Wiltink | Maite Huiskamp | Gabi Schaap | P. Ketelaar | G. Schaap | P. H. Vettehen | D. Wiltink | Maite Huiskamp
[1] Paul Skalski,et al. Effects of Humor on Presence and Recall of Persuasive Messages , 2009 .
[2] F. Kardes,et al. The Effects of Physiological Arousal on Information Processing and Persuasion , 1988 .
[3] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[4] C. Bracken. Perceived Source Credibility of Local Television News: The Impact of Television Form and Presence , 2006 .
[5] J. Beentjes,et al. Enjoyment of arousing television news: The role of age and sensation seeking , 2014 .
[6] Annie Lang,et al. News Content and Form , 2003, Commun. Res..
[7] Annie Lang,et al. The effects of production pacing and arousing content on the information processing of television messages , 1999 .
[8] John G. Lynch,et al. Reconsidering Baron and Kenny: Myths and Truths about Mediation Analysis , 2010 .
[9] Christoph Klimmt,et al. Media Psychology is not yet there: Introducing Theories on Media Entertainment to the Presence Debate , 2003, Presence: Teleoperators & Virtual Environments.
[10] Jacob Cohen. Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.
[11] Mato Brautovic,et al. Immersiveness of News: How Croatian Students Experienced 360-Video News , 2017, AVR.
[12] Frank Biocca,et al. Exploring immersive experience in journalism , 2018, New Media Soc..
[13] Paul Skalski,et al. Mapping the road to fun: Natural video game controllers, presence, and game enjoyment , 2011, New Media Soc..
[14] Christoph Klimmt,et al. A Process Model of the Formation of Spatial Presence Experiences , 2007 .
[15] Martin White,et al. Exploring the relationship between presence and enjoyment in a virtual museum , 2010, Int. J. Hum. Comput. Stud..
[16] R. Peterson. A Meta-analysis of Cronbach's Coefficient Alpha , 1994 .
[17] A. Hayes. Introduction to Mediation, Moderation, and Conditional Process Analysis: A Regression-Based Approach , 2013 .
[18] Mel Slater,et al. Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News , 2010, PRESENCE: Teleoperators and Virtual Environments.
[19] Cheryl Campanella Bracken,et al. Presence and Image Quality: The Case of High-Definition Television , 2005 .
[20] Heli Väätäjä,et al. Journalism in virtual reality: opportunities and future research challenges , 2016, MindTrek.
[21] Corey P. Carbonara,et al. Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment , 2011, PRESENCE: Teleoperators and Virtual Environments.
[22] Doug A. Bowman,et al. Virtual Reality: How Much Immersion Is Enough? , 2007, Computer.
[23] Mike Scanlon,et al. Am I a Bunny?: The Impact of High and Low Immersion Platforms and Viewers' Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video , 2018, CHI.
[24] Franziska Marquart,et al. Communication and persuasion : central and peripheral routes to attitude change , 1988 .
[25] Henry Been-Lirn Duh,et al. Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment , 2002, Proceedings IEEE Virtual Reality 2002.
[26] P. Vorderer,et al. Enjoyment: At the Heart of Media Entertainment , 2004 .
[27] W. Wirth,et al. Structural Equation Modeling of Spatial Presence: The Influence of Cognitive Processes and Traits , 2012 .
[28] Hsiang Iris Chyi,et al. NEWS ON NEW DEVICES , 2012 .
[29] Helena Bilandzic,et al. Measuring Narrative Engagement , 2009 .
[30] Michael Stefanone,et al. Exploring Online News Credibility: The Relative Influence of Traditional and Technological Factors , 2012, J. Comput. Mediat. Commun..
[31] Claudia Schrader,et al. The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games , 2012, Comput. Hum. Behav..
[32] Yong Jin Park,et al. Do men and women differ in privacy? Gendered privacy and (in)equality in the Internet , 2015, Comput. Hum. Behav..
[33] Miriam J. Metzger,et al. Credibility for the 21st Century: Integrating Perspectives on Source, Message, and Media Credibility in the Contemporary Media Environment , 2003 .
[34] Christoph Klimmt,et al. Spatial Presence Theory: State of the Art and Challenges Ahead , 2015, Immersed in Media, Telepresence Theory, Measurement & Technology.
[35] Annie Lang,et al. The limited capacity model of mediated message processing , 2000 .
[36] Edgar Erdfelder,et al. G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences , 2007, Behavior research methods.
[37] J. Forgas. Mood and judgment: the affect infusion model (AIM). , 1995, Psychological bulletin.
[38] Byungho Park,et al. Parsing the Resource Pie: Using STRTs to Measure Attention to Mediated Messages , 2006 .
[39] Timothy C. Brock,et al. Acceptance of persuasion and the inhibition of counterargumentation under various distraction tasks , 1974 .
[40] Gary M. Hardee,et al. Immersive Journalism in VR: Four Theoretical Domains for Researching a Narrative Design Framework , 2016, HCI.
[41] Mel Slater,et al. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.
[42] Danielle Oprean,et al. Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions , 2017, Cyberpsychology Behav. Soc. Netw..
[43] K. Newell,et al. Modulation of cortical activity in 2D versus 3D virtual reality environments: an EEG study. , 2015, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.
[44] Allerd Peeters,et al. Explaining Effects of Sensationalism on Liking of Television News Stories , 2008, Commun. Res..
[45] Jeremy N. Bailenson,et al. How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence , 2016 .
[46] S. Sawilowsky. New Effect Size Rules of Thumb , 2009 .
[47] Michael A. Shapiro. Signal Detection Measures of Recognition Memory , 2014 .
[48] Tilo Hartmann,et al. Entertainment and enjoyment as media effects , 2009 .
[49] Yong Jin Park,et al. Personalized Ad in Your Google Glass? Wearable Technology, Hands-Off Data Collection, and New Policy Imperative , 2015, Journal of Business Ethics.
[50] H. Kelley,et al. Communication and Persuasion: Psychological Studies of Opinion Change , 1982 .