Breast cancer detective: a computer game to teach breast cancer screening to Native American patients.

BACKGROUND Few computer based information resources about breast cancer screening are interactive or are culturally appropriate for Native American patient education. METHODS An interactive computer game was designed by modifications to a previously developed game for medical students about breast cancer screening. RESULTS "Breast Cancer Detective-Native Patient Version" incorporates problem-based learning and competitive play and has culturally relevant graphics, situations, and language for patients. CONCLUSIONS The computer game is targeted for Native American health care, designed to improve compliance with breast screening in this underserved population and improve cultural awareness for health care students and providers.

[1]  D. Abbott,et al.  Game Playing: A Method for Reducing Young Children's Fear of Medical Procedures. , 1990 .

[2]  R. Glaser Expert knowledge and processes of thinking , 1992 .

[3]  Harold F. O'Neil,et al.  Meta-analytic studies of findings on computer-based instruction. , 1994 .

[4]  S M Dorman,et al.  Video and computer games: effect on children and implications for health education. , 1997, The Journal of school health.

[5]  S. DiCarlo,et al.  Who wants to be a physician? An educational tool for reviewing pulmonary physiology. , 2000, Advances in physiology education.

[6]  W. Lazarus,et al.  Online Content for Low-Income and Underserved Americans: The Digital Divide's New Frontier. A Strategic Audit of Activities and Opportunities. , 2000 .

[7]  D. Lieberman,et al.  Management of chronic pediatric diseases with interactive health games: theory and research findings. , 2001, The Journal of ambulatory care management.

[8]  Marilyn A Roubidoux,et al.  Development and evaluation of an interactive Web-based breast imaging game for medical students. , 2002, Academic radiology.

[9]  R. Hiatt,et al.  Cancer screening practices from National Health Interview Surveys: past, present, and future. , 2002, Journal of the National Cancer Institute.

[10]  Scott P. Robertson,et al.  The development of an interactive game-based tool for learning surgical management algorithms via computer. , 2002, American journal of surgery.

[11]  S. DiCarlo,et al.  "Survivor" torches "Who Wants to Be a Physician?" in the educational games ratings war. , 2002, Advances in physiology education.

[12]  Robert S Gold,et al.  The promise and challenge of eHealth interventions. , 2002, American journal of health behavior.

[13]  Joshua Fogel,et al.  Internet use for cancer information among racial/ethnic populations and low literacy groups. , 2003, Cancer control : journal of the Moffitt Cancer Center.

[14]  Richard B. Gunderman,et al.  The role of technology in radiology education1 , 2004 .

[15]  J. Randal High expectations for mammography at heart of many breast cancer malpractice cases. , 2004, Journal of the National Cancer Institute.