An Analysis of Fighting Game AIs Having a Persona
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In this paper, we analyze AIs having a specific persona in a fighting game. A persona represents a play style in a given game. In recent years, gameplay video watching is booming entertainment media. Therefore, there has been an increasing number of studies on gameplay video watching including ours aimed at automatically generating gameplay directed toward spectators. In this paper, we focus on AIs, having a persona, that we recently proposed. The results of a conducted experiment using FightingICE, a fighting game platform used in a game AI competition at IEEE Conference on Computational Intelligence and Games since 2014, show a high accuracy in realization of each persona of interest.
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