Adaptation and Customization in Virtual Rehabilitation
暂无分享,去创建一个
[1] J. Deutsch,et al. Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.
[2] William S. Harwin,et al. Upper Limb Robot Mediated Stroke Therapy—GENTLE/s Approach , 2003, Auton. Robots.
[3] A. Betker,et al. Game-based Exercises for Dynamic Short-Sitting Balance Rehabilitation of People With Chronic Spinal Cord and Traumatic Brain Injuries , 2007, Physical Therapy.
[4] Mark Hallett,et al. Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy , 2005, Developmental medicine and child neurology.
[5] E. Glader,et al. Poststroke Fatigue: A 2-Year Follow-Up Study of Stroke Patients in Sweden , 2002, Stroke.
[6] P. Dario,et al. Design strategies to improve patient motivation during robot-aided rehabilitation , 2007, Journal of NeuroEngineering and Rehabilitation.
[7] N. Hogan,et al. Robot‐aided functional imaging: Application to a motor learning study , 1998, Human brain mapping.
[8] E Bizzi,et al. Augmented Feedback Presented in a Virtual Environment Accelerates Learning of a Difficult Motor Task. , 1997, Journal of motor behavior.
[9] M. Levin. Can virtual reality offer enriched environments for rehabilitation? , 2011, Expert review of neurotherapeutics.
[10] J. Krakauer,et al. Getting Neurorehabilitation Right , 2012, Neurorehabilitation and neural repair.
[11] M. Hallett,et al. Virtual Reality–Induced Cortical Reorganization and Associated Locomotor Recovery in Chronic Stroke: An Experimenter-Blind Randomized Study , 2005, Stroke.
[12] Andrew Y. Ng,et al. Policy Invariance Under Reward Transformations: Theory and Application to Reward Shaping , 1999, ICML.
[13] H. H. Avilés-Arriaga,et al. Gesture Therapy 2.0: Adapting the rehabilitation therapy to the patient progress , 2011 .
[14] V Popescu,et al. Virtual reality-based orthopedic telerehabilitation. , 2000, IEEE transactions on rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society.
[15] Per Backlund,et al. Gamers against All Odds , 2009, Edutainment.
[16] Anton Nijholt,et al. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games , 2009, INTETAIN.
[17] Denise Reid,et al. Correlation of the Pediatric Volitional Questionnaire with the Test of Playfulness in a virtual environment: the power of engagement , 2005 .
[18] Rosalind W. Picard. Affective computing: challenges , 2003, Int. J. Hum. Comput. Stud..
[19] Felipe Orihuela-Espina,et al. Neural Reorganization Accompanying Upper Limb Motor Rehabilitation from Stroke with Virtual Reality-Based Gesture Therapy , 2013, Topics in stroke rehabilitation.
[20] Patrice L. Weiss,et al. TheraGame: A home based virtual reality rehabilitation system , 2006 .
[21] Heidi Sveistrup,et al. Motor rehabilitation using virtual reality , 2004, Journal of NeuroEngineering and Rehabilitation.
[22] G. Kwakkel,et al. Understanding the pattern of functional recovery after stroke: facts and theories. , 2004, Restorative neurology and neuroscience.
[23] J. Kleim,et al. Principles of experience-dependent neural plasticity: implications for rehabilitation after brain damage. , 2008, Journal of speech, language, and hearing research : JSLHR.
[24] Thanassis Rikakis,et al. Adaptive mixed reality stroke rehabilitation: system architecture and evaluation metrics , 2010, MMSys '10.
[25] M. Holden,et al. Virtual Environment Training: A New Tool for Neurorehabilitation , 2002 .
[26] Matthew K. Miller,et al. Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames , 2014, CHI.
[27] Luis Enrique Sucar,et al. Adaptive decision models for Virtual Rehabilitation environments , 2013, ICML 2013.
[28] Georgios N. Yannakakis. Game adaptivity impact on affective physical interaction , 2009, 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops.
[29] Antto Seppälä,et al. Privacy-Related Context Information for Ubiquitous Health , 2014, JMIR mHealth and uHealth.
[30] E. A. Attree,et al. Virtual environments in brain damage rehabilitation: a rationale from basic neuroscience. , 1998, Studies in health technology and informatics.
[31] Matthew Petoe,et al. The PREP algorithm predicts potential for upper limb recovery after stroke. , 2012, Brain : a journal of neurology.
[32] V. Huta,et al. The roles of self-efficacy and motivation in the prediction of short- and long-term adherence to exercise among patients with coronary heart disease. , 2014, Health psychology : official journal of the Division of Health Psychology, American Psychological Association.
[33] S. Flynn,et al. Feasibility of Using the Sony PlayStation 2 Gaming Platform for an Individual Poststroke: A Case Report , 2007, Journal of neurologic physical therapy : JNPT.
[34] Felipe Orihuela-Espina,et al. Patient Tailored Virtual Rehabilitation , 2013 .
[35] L. Enrique Sucar,et al. Clinical evaluation of a low-cost alternative for stroke rehabilitation , 2009, 2009 IEEE International Conference on Rehabilitation Robotics.
[36] Darryl Charles,et al. Serious Games for Upper Limb Rehabilitation Following Stroke , 2009, 2009 Conference in Games and Virtual Worlds for Serious Applications.
[37] E. A. Attree,et al. Training in virtual environments: transfer to real world tasks and equivalence to real task training , 2000, Ergonomics.
[38] Anton Nijholt,et al. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games , 2009, INTETAIN.
[39] Jesse Hoey,et al. Automated Upper Extremity Rehabilitation for Stroke Patients Using a Partially Observable Markov Decision Process , 2008, AAAI Fall Symposium: AI in Eldercare: New Solutions to Old Problems.
[40] R. Garg,et al. Movement therapy induced neural reorganization and motor recovery in stroke: a review. , 2011, Journal of bodywork and movement therapies.
[41] Robert Riener,et al. Increasing patient engagement during virtual reality-based motor rehabilitation. , 2013, Archives of physical medicine and rehabilitation.
[42] Minhua Ma,et al. Serious games for movement therapy after stroke , 2008, 2008 IEEE International Conference on Systems, Man and Cybernetics.
[43] Alberto L. Morán,et al. New Developments in the Gesture Therapy Platform - Past, Present and Future of our Research , 2013, NEUROTECHNIX.
[44] Maureen K. Holden,et al. Virtual Environments for Motor Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..
[45] Minjuan Wang,et al. Affective e-Learning: Using "Emotional" Data to Improve Learning in Pervasive Learning Environment , 2009, J. Educ. Technol. Soc..
[46] Alex Pentland,et al. Human computing and machine understanding of human behavior: a survey , 2006, ICMI '06.
[47] D.J. Reinkensmeyer,et al. Web-based telerehabilitation for the upper extremity after stroke , 2002, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[48] Stephen S Intille,et al. To Track or Not to Track: User Reactions to Concepts in Longitudinal Health Monitoring , 2006, Journal of medical Internet research.
[49] David J. Reinkensmeyer,et al. Gesture Therapy: An Upper Limb Virtual Reality-Based Motor Rehabilitation Platform , 2014, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[50] Adam Greenfield,et al. Some guidelines for the ethical development of ubiquitous computing , 2008, Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences.
[51] Reinhold Haux,et al. Automatic self-calibration of body worn triaxial-accelerometers for application in healthcare , 2008, Pervasive 2008.
[52] Flora Cornish,et al. Too Much Information: Visual Research Ethics in the Age of Wearable Cameras , 2014, Integrative Psychological and Behavioral Science.
[53] Luis Enrique Sucar,et al. Towards incorporating affective computing to virtual rehabilitation; surrogating attributed attention from posture for boosting therapy adaptation , 2015, Other Conferences.
[54] S. Adamovich,et al. Virtual reality physical therapy: a telerehabilitation tool for hand and finger movement exercise monitoring and motor skills analysis , 2005, Proceedings of the IEEE 31st Annual Northeast Bioengineering Conference, 2005..
[55] Felipe Orihuela-Espina,et al. A design framework for arcade-type games for the upper-limb rehabilitation , 2015, 2015 International Conference on Virtual Rehabilitation (ICVR).
[56] Darryl Charles,et al. Optimising engagement for stroke rehabilitation using serious games , 2009, The Visual Computer.
[57] Panos E. Trahanias,et al. Real-time hierarchical POMDPs for autonomous robot navigation , 2007, Robotics Auton. Syst..
[58] C. Stinear,et al. Prediction of recovery of motor function after stroke , 2010, The Lancet Neurology.
[59] L. Enrique Sucar,et al. Gesture therapy: A vision-based system for upper extremity stroke rehabilitation , 2010, 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology.
[60] Qinyin Qiu,et al. Journal of Neuroengineering and Rehabilitation Design of a Complex Virtual Reality Simulation to Train Finger Motion for Persons with Hemiparesis: a Proof of Concept Study , 2022 .
[61] Luis Enrique Sucar,et al. Visual Recognition of Similar Gestures , 2006, 18th International Conference on Pattern Recognition (ICPR'06).
[62] B. Mulsant,et al. Post stroke depression: epidemiology, pathophysiology, and biological treatment , 2002, Biological Psychiatry.
[63] Toshiyuki Gotoh,et al. An algorithm for an eye tracking system with self-calibration , 2002, Systems and Computers in Japan.
[64] A. Mihailidis,et al. The development of an adaptive upper-limb stroke rehabilitation robotic system , 2011, Journal of NeuroEngineering and Rehabilitation.
[65] Luis Enrique Sucar,et al. Detecting affective states in virtual rehabilitation , 2015, 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth).
[66] M. Levin,et al. What Do Motor “Recovery” and “Compensation” Mean in Patients Following Stroke? , 2009, Neurorehabilitation and neural repair.