Adventure games and languaje learning

Educational video games, or teaching games, can help in language learning by increasing student motivation or by allowing contextualized learning. However, game development is a costly and complex activity with many open issues. In this paper we present a method that allows for rapid game prototyping, thus reducing the risks implied in development. The method is based on the reuse of common structures particular to the filed of language learning (e.g. multiple-choice questions) and takes advantage of the combination of different e-learning platforms. We present a case study of the application of this method for the creation of a language learning adventure game.

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