Using the Newton simulation system as a testbed for control

The use of the Newton system for experimenting with the control of many-degrees-of-freedom articulated objects is described. Newton is a large general-purpose system for simulating the dynamics of complex physical objects. The system automatically formulates and analyzes the dynamics equations of motion for collections of bodies in a wide variety of constrained relationships. An experimental control paradigm is presented and applied to the balancing of a humanoid figure and the endpoint-control of redundant robot arm.<<ETX>>

[1]  Robert Lake,et al.  Near-Real-Time Control of Human Figure Models , 1987, IEEE Computer Graphics and Applications.

[2]  Michael Girard Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.

[3]  Andrew P. Witkin,et al.  Spacetime constraints , 1988, SIGGRAPH.

[4]  Jane Wilhelms,et al.  Using Dynamic Analysis for Realistic Animation of Articulated Bodies , 1987, IEEE Computer Graphics and Applications.

[5]  John E. Hopcroft,et al.  Simulation of physical systems from geometric models , 1987, IEEE J. Robotics Autom..

[6]  S. Shankar Sastry,et al.  Dynamic Control of Redundant Manipulators , 1988, 1988 American Control Conference.

[7]  C. M. Hoffmann,et al.  Model generation and modification for dynamic systems from geometric data , 1988 .

[8]  S. Shankar Sastry,et al.  Dynamic control of redundant manipulators , 1989, J. Field Robotics.