The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game
暂无分享,去创建一个
Sónia Matos | Valentina Nisi | Vanessa Cesário | Marko Radeta | Valentina Nisi | Sónia Matos | Marko Radeta | Vanessa Cesário
[1] Michelle M. Kazmer,et al. The Iterative Design of a Mobile Learning Application to Support Scientific Inquiry. , 2013 .
[2] J. Read,et al. Endurability, Engagement and Expectations: Measuring Children’s Fun , 2002 .
[3] Kenton O'Hara,et al. Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience , 2007, Computer Supported Cooperative Work (CSCW).
[4] Betsy van Dijk,et al. Measuring enjoyment of an interactive museum experience , 2012, ICMI '12.
[5] J. Falk,et al. The Effect of Visitors ‘ Agendas on Museum Learning , 1998 .
[6] Yannis A. Dimitriadis,et al. Mystery in the museum: collaborative learning activities using handheld devices , 2005, Mobile HCI.
[7] Palmyre Pierroux,et al. Framing a topic: Mobile video tasks in museum learning , 2015 .
[8] John H. Falk,et al. Museum audiences: A visitor-centered perspective , 2016 .
[9] Ann C. Jones,et al. Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? , 2012, Br. J. Educ. Technol..
[10] Avner Segall,et al. The Victoria and Albert Museum , 2016 .
[11] J. Falk,et al. Learning from Museums: Visitor Experiences and the Making of Meaning , 2000 .
[12] Yao-Ting Sung,et al. Designing an electronic guidebook for learning engagement in a museum of history , 2010, Comput. Hum. Behav..
[13] Peter Lonsdale,et al. Myartspace: Design and evaluation of support for learning with multimedia phones between classrooms and museums , 2009, Comput. Educ..
[14] Brenna McNally,et al. Mobile learning in museums: how mobile supports for learning influence student behavior , 2011, IDC.
[15] Nikoleta Yiannoutsou,et al. "Playing with" museum exhibits: designing educational games mediated by mobile technology , 2009, IDC.
[16] Koula Charitonos Doctoral Student. Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? , 2012 .
[17] Tim Kindberg,et al. The Cooltown User Experience , 2001 .
[18] Jesse Schell,et al. The Art of Game Design: A book of lenses , 2019 .
[19] Fabio Paternò,et al. An environment to support multi-user interaction and cooperation for improving museum visits through games , 2007, Mobile HCI.
[20] Andrew Hudson-Smith,et al. Engaging the museum space: Mobilizing visitor engagement with digital content creation , 2016, Digit. Scholarsh. Humanit..
[21] Gordon Fyfe,et al. Sociology and the Social Aspects of Museums , 2007 .
[22] Ioannis Paliokas,et al. The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study , 2016, 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES).
[23] Jetmir Xhembulla,et al. Intrigue at the Museum: Facilitating Engagement and Learning through a Location-based Mobile Game , 2014 .
[24] Jukka Riekki,et al. NFC-based interactive learning environments for children , 2011, IDC.
[25] Alan F. Blackwell,et al. Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration , 2016, ArXiv.
[26] Mirjana Spasojevic,et al. From Informing to Remembering: Ubiquitous Systems in Interactive Museums , 2002, IEEE Pervasive Comput..
[27] Sherry Hsi,et al. RFID enhances visitors' museum experience at the Exploratorium , 2005, CACM.
[28] Victor Kaptelinin,et al. MUSTEL: Framing the Design of Technology-Enhanced Learning Activities for Museum Visitors , 2007 .
[29] Christian Trummer,et al. SCALEX - a personalized multimedia information system for museums and exhibitions , 2005, First International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution (AXMEDIS'05).
[30] Madhuri Koushik,et al. Re-envisioning the Museum Experience: Combining New Technology with Social-Networking , 2010, ICEC.
[31] Fabio Bruno,et al. Virtual museum system evaluation through user studies , 2017 .