BRDF models for accurate and efficient rendering of glossy surfaces
暂无分享,去创建一个
Anders Ynnerman | Jonas Unger | Joel Kronander | Joakim Löw | A. Ynnerman | Jonas Unger | Joel Kronander | Joakim Löw | J. Unger | J. Kronander | J. Löw | A. Ynnerman
[1] Szymon Rusinkiewicz,et al. Efficient BRDF importance sampling using a factored representation , 2004, SIGGRAPH 2004.
[2] John Hart,et al. ACM Transactions on Graphics , 2004, SIGGRAPH 2004.
[3] Stephen H. Westin,et al. A Field Guide to BRDF Models , 2004 .
[4] E. L. Church,et al. The Prediction Of BRDFs From Surface Profile Measurements , 1990, Optics & Photonics.
[5] Robert L. Cook,et al. A Reflectance Model for Computer Graphics , 1987, TOGS.
[6] James Arvo,et al. Barycentric parameterizations for isotropic BRDFs , 2005, IEEE Transactions on Visualization and Computer Graphics.
[7] K. Torrance,et al. Theory for off-specular reflection from roughened surfaces , 1967 .
[8] Wojciech Matusik,et al. Inverse shade trees for non-parametric material representation and editing , 2006, ACM Trans. Graph..
[9] Wojciech Matusik,et al. Inverse shade trees for non-parametric material representation and editing , 2006, SIGGRAPH 2006.
[10] Christophe Schlick,et al. An Inexpensive BRDF Model for Physically‐based Rendering , 1994, Comput. Graph. Forum.
[11] James F. Blinn,et al. Models of light reflection for computer synthesized pictures , 1977, SIGGRAPH.
[12] James E. Harvey,et al. Light-Scattering Characteristics Of Optical Surfaces , 1977, Other Conferences.
[13] Michael Goesele,et al. Realistic materials in computer graphics , 2005, SIGGRAPH Courses.
[14] Greg Humphreys,et al. Physically Based Rendering, Second Edition: From Theory To Implementation , 2010 .
[15] Eugene L. Church,et al. Optimal estimation of finish parameters , 1991, Optics & Photonics.
[16] James E. Harvey,et al. Recent developments in the analysis of surface scatter phenomena , 2006, SPIE Optics + Photonics.
[17] Peter Shirley,et al. An Anisotropic Phong BRDF Model , 2000, J. Graphics, GPU, & Game Tools.
[18] Gregory J. Ward,et al. Measuring and modeling anisotropic reflection , 1992, SIGGRAPH.
[19] Robert R. Lewis,et al. Making Shaders More Physically Plausible , 1994, Comput. Graph. Forum.
[20] John C. Stover,et al. Unified scatter model for rough surfaces at large incident and scatter angles , 2007, SPIE Optical Engineering + Applications.
[21] Ralf Sarlette,et al. Photo‐realistic Rendering of Metallic Car Paint from Image‐Based Measurements , 2008, Comput. Graph. Forum.
[22] Wojciech Matusik,et al. A data-driven reflectance model , 2003, ACM Trans. Graph..
[23] Donald P. Greenberg,et al. A comprehensive physical model for light reflection , 1991, SIGGRAPH.
[24] Szymon Rusinkiewicz,et al. A New Change of Variables for Efficient BRDF Representation , 1998, Rendering Techniques.
[25] Greg Humphreys,et al. Physically Based Rendering: From Theory to Implementation , 2004 .
[26] F. E. Nicodemus,et al. Geometrical considerations and nomenclature for reflectance , 1977 .
[27] Donald P. Greenberg,et al. Non-linear approximation of reflectance functions , 1997, SIGGRAPH.
[28] Frédo Durand,et al. Experimental analysis of BRDF models , 2005, EGSR '05.
[29] Tim Weyrich,et al. Principles of appearance acquisition and representation , 2007, SIGGRAPH '08.
[30] László Neumann,et al. Reflectance Models with Fast Importance Sampling , 1999, Comput. Graph. Forum.
[31] Peter Shirley,et al. The halfway vector disk for BRDF modeling , 2006, TOGS.
[32] J. Stover. Optical Scattering: Measurement and Analysis , 1990 .