An Adaptive Supersampling Method

Original z-buffer method is a very efficient method for image generation. The limitation is that it introduces aliases into the output image. Although many different kinds of methods have been published to address this problem, most of them suffer from requiring a large memory space, demanding for high computational power, or having some other limitations. In this paper, we propose a simple anti-aliased method based on the supersampling method. However, instead of supersampling every pixel, we supersample edge pixels only. This method has the advantages of requiring less memory and less processing time than the traditional supersampling method. It is also less problematic than some other rendering methods in handling intersecting surfaces.

[1]  Michael Kelley,et al.  A scalable hardware render accelerator using a modified scanline algorithm , 1992, SIGGRAPH.

[2]  Franklin C. Crow,et al.  The aliasing problem in computer-generated shaded images , 1977, Commun. ACM.

[3]  Edwin Earl Catmull,et al.  A subdivision algorithm for computer display of curved surfaces. , 1974 .

[4]  Edwin E. Catmull,et al.  A hidden-surface algorithm with anti-aliasing , 1978, SIGGRAPH.

[5]  Wolfgang Straßer,et al.  EXACT: algorithm and hardware architecture for an improved A-buffer , 1993, SIGGRAPH.

[6]  Kurt Akeley,et al.  The accumulation buffer: hardware support for high-quality rendering , 1990, SIGGRAPH.

[7]  Loren C. Carpenter,et al.  The A -buffer, an antialiased hidden surface method , 1984, SIGGRAPH.

[8]  Turner Whitted,et al.  A software test-bed for the development of 3-D raster graphics systems , 1981, SIGGRAPH '81.

[9]  Rynson W. H. Lau,et al.  Accurate Image Generation and Interactive Image Editing with the A‐buffer , 1992, Comput. Graph. Forum.

[10]  Kurt Akeley,et al.  Reality Engine graphics , 1993, SIGGRAPH.

[11]  Greg Abram,et al.  Efficient alias-free rendering using bit-masks and look-up tables , 1985, SIGGRAPH.

[12]  John E. Howland,et al.  Computer graphics , 1990, IEEE Potentials.

[13]  John G. Eyles,et al.  PixelFlow: high-speed rendering using image composition , 1992, SIGGRAPH.

[14]  Tomoyuki Nishita,et al.  Compositing 3D images with antialiasing and various shading effects , 1989, IEEE Computer Graphics and Applications.