The implementation of parachute jump commanding and simulation training system

In order to improve the method of training the commander, the aerial instructor, back parachute commander, the guarantee unit and the aerial broadcaster, in this paper, we used Vega, Creator, and RTI implement the Parachute Jump Commanding And Simulation System to simulate the parachute jump commanding process. In this system, firstly, we used Creator build the 3D models that we need in the system; secondly, we adopted Vega to develop the aerial instructor federate with the models we build with Creator on MFC at Visual C++6.0 platform; thirdly, we implement the commander federate, the guarantee unit federate, the back parachute commander federate and the aerial broadcaster federate on MFC at VC++6.0; Finally, we interlink the federate that we implemented above with RTI, realize a cooperated parachute jump training system. Through lots of experiments and we compare the training system experiment result with the computes data, we use the compare result to direct the trainee. This system makes the parachute jump command training more effective, more safety, shorten training cycle, lower costs and weather protected.